Difference between revisions of "Bronze and Faith"

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(Created page with "{{gameinfo| name = Bronze and Faith |developer = Jeremy Flammang |theme = bronze age, mostly historical |influences = Unreal World, Dwarf Fortress |status = In ear...")
 
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|released = 2013
|released = 2013
|updated = 0.1, on January 7th, 2013
|updated = 0.1, on January 7th, 2013
|licensing = [[Closed source]]
|licensing = [[Licensing#Closed source|Closed source]]
|language = Java
|language = Java
|platforms = Windows
|platforms = Windows
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'''Development'''
'''Development'''


This Roguelike was started with no former experience in programming (aside from a few web technologies like php & javascript).
This Roguelike was started with no former experience in programming (aside from a few web technologies like php & javascript). It is completely written in Java.
It will use graphic tiles when development progresses.


'''Inspiration and setting'''
'''Inspiration and setting'''


The inspiration comes for a big part from Bernard Cornwell's "Stonehenge". The Roguelike will be settled in the early bronze age with a strong emphasis on faith and professions. The developer will try to make it historically accurate, or at least plausible.
The inspiration comes for a big part from Bernard Cornwell's "Stonehenge". The Roguelike will be settled in the early bronze age with a strong emphasis on faith and professions. The developer will try to make it historically accurate, or at least plausible.
Bronze and Faith will not be a classical roguelike. It will feel more like a survival game, a simulation, a bit like [http://en.wikipedia.org/wiki/The_Sims "The Sims"] in an open world in the bronze age. It's main point is to lead the character through his life, which can be done any way the player wants to.


== Game Concepts ==
== Game Concepts ==
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*Programming help currently only needed for single game mechanics / methods but will be credited
*Programming help currently only needed for single game mechanics / methods but will be credited
*Constructive criticism and sharing of knowledge always appreciated
*Constructive criticism and sharing of knowledge always appreciated
*Official Website is [http://www.bronzeandfaith.com]
*[http://www.bronzeandfaith.com Official Website of Bronze and Faith]
*If help is necessary, it will be posted here: [http://www.bronzeandfaith.com/i-need-help/]
*Whenever help is necessary, it will be posted [http://www.bronzeandfaith.com/i-need-help/ here] and updated regularly

Latest revision as of 09:13, 9 May 2013

Bronze and Faith
Developer Jeremy Flammang
Theme bronze age, mostly historical
Influences Unreal World, Dwarf Fortress
Status In early development
Released 2013
Updated 0.1, on January 7th, 2013
Licensing Closed source
P. Language Java
Platforms Windows
Interface ASCII, Keyboard
Game Length average: 1 minute or more if you are easily satisfied
Official site of Bronze and Faith


Background

Development

This Roguelike was started with no former experience in programming (aside from a few web technologies like php & javascript). It is completely written in Java. It will use graphic tiles when development progresses.

Inspiration and setting

The inspiration comes for a big part from Bernard Cornwell's "Stonehenge". The Roguelike will be settled in the early bronze age with a strong emphasis on faith and professions. The developer will try to make it historically accurate, or at least plausible.

Bronze and Faith will not be a classical roguelike. It will feel more like a survival game, a simulation, a bit like "The Sims" in an open world in the bronze age. It's main point is to lead the character through his life, which can be done any way the player wants to.

Game Concepts

Character Development

Skill development will take much time and energy and it will be close to impossible to carry out more than a handful of professions to perfection during a character's lifetime. This will make it necessary that the player decides exactly what he will do with this character.

Interactive society

Interaction with NPCs will be very important, there will be an economic system and there will be large NPC behavior trees. Many things you do will cause a reaction from NPCs. Joining a settlement will bring many benefits, but also responsibilities.

Realistic health

Health is very important, due to historic accuracy. Fights do not depend too much on Health Point tanking, but more on skill, luck and equipment. There will be a handfull of diseases like flu and infections, but also remedies.

Religion

You do not only get respect from other NPCs, but also faith. You can create an own god, give him features and start propagating your faith. Depending on how convincing you are, you will get many followers and power.

Profession

Although you can do almost anything you like when you live in a settlement, you are supposed to contribute to its wealth somehow. When you officially pick up a profession, people want to get things done, but they are willing to trade their goods, too.

Currently finished Game Concepts

None, but you can make a hardened wooden spear and kill wolves and hares.


Development Help

Things you should know:

  • Programming language is JAVA
  • Programming help currently only needed for single game mechanics / methods but will be credited
  • Constructive criticism and sharing of knowledge always appreciated
  • Official Website of Bronze and Faith
  • Whenever help is necessary, it will be posted here and updated regularly