Difference between revisions of "Opensword"
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<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Licensing]] | <th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Licensing]] | ||
</th> | </th> | ||
<td> | <td>the MIT License | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Programming Language|P. Language]] | <th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Programming Language|P. Language]] | ||
</th> | </th> | ||
<td> | <td>Dart/JavaScript | ||
</td> | </td> | ||
</tr> | </tr> | ||
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</table> | </table> | ||
Goals: | |||
To produce a roguelike game that is simultaneously deep and accessible, allowing for an incredible range of player interaction. | |||
To add to the roguelike canon by being part of the Dungeon Crawl Stone Soup universe, and developing the gameplay discouraged by current games. | |||
To support multiple platforms, keep user interaction humane, and allow everyone to have the full game experience. | |||
Planned Major Features: | |||
-Permadeath | |||
-Politics and Factions | |||
-Randomly generated Terrain | |||
-Enchanting, Alchemy, Crafting | |||
-Pets | |||
-Interesting books(prewritten, and generated) | |||
-Hunting | |||
-Homesteading | |||
-Procedurally generated Quests | |||
-Character retirement | |||
-Unique npcs | |||
-Religious wars | |||
-Fastravel | |||
[[Category:Talkie talkie projects]] | [[Category:Talkie talkie projects]] | ||
[[category: Roguelike games]] | [[category: Roguelike games]] |
Latest revision as of 20:20, 19 July 2013
opensword | |
---|---|
Talkie-Talkie Project | |
Developer | Paul VanKeuren |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup, Minecraft, Dwarf Fortress |
Licensing | the MIT License |
P. Language | Dart/JavaScript |
Platforms | Windows, Mac, Linux, Android, Chrome |
Interface | Graphical Interface |
Game Length | Never ends |
Official site of opensword |
Goals:
To produce a roguelike game that is simultaneously deep and accessible, allowing for an incredible range of player interaction.
To add to the roguelike canon by being part of the Dungeon Crawl Stone Soup universe, and developing the gameplay discouraged by current games.
To support multiple platforms, keep user interaction humane, and allow everyone to have the full game experience.
Planned Major Features: -Permadeath -Politics and Factions -Randomly generated Terrain -Enchanting, Alchemy, Crafting -Pets -Interesting books(prewritten, and generated) -Hunting -Homesteading -Procedurally generated Quests -Character retirement -Unique npcs -Religious wars -Fastravel