Difference between revisions of "User:Lochok"
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Hi. I'm the Lochok. I've been hanging around [[rgrd]] for a while now... and have really achieved very little. I'm the master of both announced, and unannounced vapourware! | |||
Articles I have ported: | Articles I have ported: | ||
*[[Language in Roguelike Games]] | *[[Language in Roguelike Games]] | ||
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*[[Creating a Story]] | *[[Creating a Story]] | ||
*[[The Role of Hunger in Roguelikes]] | *[[The Role of Hunger in Roguelikes]] | ||
*[[Sound and Music]] | |||
*[[Simple Combat in the Dungeon]] | |||
*[[Implicit Facing]] | |||
*[[Programming Roguelike Magic]] | |||
*[[Representing Magick Skills]] | |||
*[[The Gramarye A Magic System for FUDGE]] | |||
*[[Pathfinding]] | |||
*[[Roguelike Intelligence - Stateless AIs]] | |||
*[[Roguelike AI - Doing it the generic way]] | |||
*[[Roguelike Integlligence - Evolving State Machine AIs]] | |||
*[[A Better Monster AI]] | |||
*[[Roguelike Intelligence - Displaced Actions]] | |||
*[[Plug-In Monster AI]] | |||
*[[Quick Pathfinding in a Dungeon]] | |||
*[[Tracking by Scent and Sound]] | |||
*[[Roguelike Intelligence - Intrinsic Information and State Machine AIs]] | |||
*[[Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs]] | |||
*[[Implementing interesting townsfolk AI]] | |||
*[[Need driven AI]] | |||
*[[Ratio AI]] | |||
*[[LOS by Odd]] | |||
*[[A Bucket Of LOS]] | |||
*[[Spiral Path FOV]] | |||
*[[FOV using recursive shadowcasting]] | |||
*[[Extremely fast simplified LOS]] | |||
*[[An Efficient Observation Algorithm]] | |||
*[[Simple Line of Sight]] | |||
*[[Isaac__s fast beamcasting LOS]] | |||
*[[Ray-Ttracing Field-Of-View Demo]] | |||
*[[Line of Sight - Tobias Downer]] | |||
*[[Computing LOS for Large Areas]] |
Latest revision as of 11:41, 25 February 2007
Hi. I'm the Lochok. I've been hanging around rgrd for a while now... and have really achieved very little. I'm the master of both announced, and unannounced vapourware!
Articles I have ported:
- Language in Roguelike Games
- Quests in Roguelikes
- Religious Constraints (Rules)
- Roguelike Themes
- Creating a Story
- The Role of Hunger in Roguelikes
- Sound and Music
- Simple Combat in the Dungeon
- Implicit Facing
- Programming Roguelike Magic
- Representing Magick Skills
- The Gramarye A Magic System for FUDGE
- Pathfinding
- Roguelike Intelligence - Stateless AIs
- Roguelike AI - Doing it the generic way
- Roguelike Integlligence - Evolving State Machine AIs
- A Better Monster AI
- Roguelike Intelligence - Displaced Actions
- Plug-In Monster AI
- Quick Pathfinding in a Dungeon
- Tracking by Scent and Sound
- Roguelike Intelligence - Intrinsic Information and State Machine AIs
- Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs
- Implementing interesting townsfolk AI
- Need driven AI
- Ratio AI