Difference between revisions of "Dungeon Monkey"
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{{game-7drl| name = Dungeon Monkey | |||
|developer = [[Joseph Hewitt]] | |||
|theme = [[Dungeon crawl]] | |||
|influences = | |||
|released = 28 October 2003 (1.00) | |||
|updated = Not planned | |||
|licensing = [[Freeware]] | |||
|language = [[Free Pascal]], [[SDL]] | |||
|platforms = [[Windows]], [[Linux]] | |||
|interface = [[Graphical tiles]] | |||
|length = | |||
|site = http://www.reocities.com/pyrrho12/programming/monkey/ | |||
}} | |||
'''Dungeon Monkey''' was created by [[Joseph Hewitt]] in a week, in 2003. It was the first [[7DRL]] written, and spawned the tradition. | |||
== Description == | == Description == | ||
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:"[''Dungeon Monkey''] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is." | :"[''Dungeon Monkey''] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is." | ||
''Dungeon Monkey'''s dungeons are non- | ''Dungeon Monkey'''s dungeons are non-persistent. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a [[band]] than to a [[hacklike]]. | ||
The game contains 13 monsters, 10 weapon types and 10 armor types. Everything was coded in around ten hours. | |||
== Versions and platforms == | == Versions and platforms == | ||
The first (and last) version of ''Dungeon Monkey'' is v1.00, released on October 28, 2003. It is available for Windows, but the [[Free Pascal]] source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. [http://www.delphi-jedi.org/ JEDI SDL] is required to compile it. | |||
== Related links == | |||
* [http://www. | * [http://www.reocities.com/pyrrho12/programming/monkey/ Dungeon Monkey official website] | ||
[[ | * [[Dungeon Monkey:Reviews|Reviews]] | ||
Latest revision as of 19:25, 16 May 2017
Dungeon Monkey | |
---|---|
7DRL | |
Developer | Joseph Hewitt |
Theme | Dungeon crawl |
Influences | |
Released | 28 October 2003 (1.00) |
Updated | Not planned |
Licensing | Freeware |
P. Language | Free Pascal, SDL |
Platforms | Windows, Linux |
Interface | Graphical tiles |
Game Length | |
Official site of Dungeon Monkey |
Dungeon Monkey was created by Joseph Hewitt in a week, in 2003. It was the first 7DRL written, and spawned the tradition.
Description
As the author stated it :
- "[Dungeon Monkey] is an experiment more than anything else. Maybe it's performance art. I wanted to see what kind of a roguelike game could be programmed in exactly one week. This is what I managed to create, such as it is."
Dungeon Monkey's dungeons are non-persistent. It has no healing over time — the only way to heal is to use fountains that are hidden on each level. These features make it closer to a band than to a hacklike.
The game contains 13 monsters, 10 weapon types and 10 armor types. Everything was coded in around ten hours.
Versions and platforms
The first (and last) version of Dungeon Monkey is v1.00, released on October 28, 2003. It is available for Windows, but the Free Pascal source code is included. It can be compiled on Linux with minor changes to source because of backward incompatibility with earlier Free Pascal versions. JEDI SDL is required to compile it.