Difference between revisions of "SLASH'EM"
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{{game-stable| name = SLASH'EM | {{game-stable| name = SLASH'EM | ||
|developer = | |developer = The SLASH'EM DevTeam | ||
|theme = | |theme = fantasy | ||
|influences = NetHack | |influences = [[NetHack]],[[SLASH]] | ||
|released = | |released = | ||
|updated = | |relver = ? | ||
|licensing = | |updated = Dec 30, 2006 | ||
|language = | |updver = ? | ||
|platforms = | |licensing = Nethack [[GPL|General Public License]] | ||
|interface = | |language = [[C]], [[Cpp|C++]] | ||
|platforms = [[Windows|All 32-bit MS Windows (95/98/NT/2000/XP)]], All POSIX (Linux/BSD/UNIX-like OSes), [[Mac OS|Apple Mac OS Classic]] | |||
|interface = [[ASCII]], [[Keyboard]], [[Graphical tiles]] | |||
|length = | |length = | ||
|site = | |site = http://slashem.sourceforge.net | ||
}} | }} | ||
'''SLASH'EM''' (which is short for '''Super Lotsa Added Stuff Hack - Extended Magic''') is a variant of [[NetHack]] with, as its name implies, many new features. | '''SLASH'EM''' (which is short for '''Super Lotsa Added Stuff Hack - Extended Magic''') is a variant of [[NetHack]] with, as its name implies, many new features. It started by combining the NetHack variant [[SLASH]] (by Tom Proudfoot) with Larry Stewart-Zerba's Wizard Patch, with various additional changes since. | ||
== Description == | == Description == | ||
SLASH'EM can be described as NetHack with some added features, such as: | SLASH'EM can be described as NetHack with some added features, such as: | ||
* New | * New [[class]]es | ||
* A longer [[dungeon]] | * A longer [[dungeon]] | ||
* Many special | * Many special [[level]]s (like the Sokoban levels) | ||
* Lots of new | * Lots of new [[monster]]s and [[item]]s | ||
Note that Sokoban levels are among the features that have been adopted into Nethack from SLASH'EM. | |||
== Version and platforms == | == Version and platforms == | ||
SLASH'EM was created by [[Warren Cheung]], based on NetHack v3.3.1. The latest version is V0.0. | SLASH'EM was created by [[Warren Cheung]], based on NetHack v3.3.1. The latest version is V0.0.7E7F3, available for Windows, OS/2, and Fedora Core 3. DOS and Mac Classic versions are available for 0.0.7E7F2. | ||
There is a successor named [[Slash'EM Extended]] which is being developed by another dev team; it is based on SLASH'EM V0.0.7E7F2 but some of V0.0.7E7F3's features have been patched in. | |||
== Related topics == | == Related topics == | ||
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* [http://slashem.sourceforge.net/ The SLASH'EM Homepage] | * [http://slashem.sourceforge.net/ The SLASH'EM Homepage] | ||
[[Category: | [[Category:hacklikes]] | ||
[[Category:NetHack variants]] |
Latest revision as of 09:54, 14 July 2014
SLASH'EM | |
---|---|
Stable game | |
Developer | The SLASH'EM DevTeam |
Theme | fantasy |
Influences | NetHack,SLASH |
Released | (?) |
Updated | Dec 30, 2006 (?) |
Licensing | Nethack General Public License |
P. Language | C, C++ |
Platforms | All 32-bit MS Windows (95/98/NT/2000/XP), All POSIX (Linux/BSD/UNIX-like OSes), Apple Mac OS Classic |
Interface | ASCII, Keyboard, Graphical tiles |
Game Length | |
Official site of SLASH'EM |
SLASH'EM (which is short for Super Lotsa Added Stuff Hack - Extended Magic) is a variant of NetHack with, as its name implies, many new features. It started by combining the NetHack variant SLASH (by Tom Proudfoot) with Larry Stewart-Zerba's Wizard Patch, with various additional changes since.
Description
SLASH'EM can be described as NetHack with some added features, such as:
- New classes
- A longer dungeon
- Many special levels (like the Sokoban levels)
- Lots of new monsters and items
Note that Sokoban levels are among the features that have been adopted into Nethack from SLASH'EM.
Version and platforms
SLASH'EM was created by Warren Cheung, based on NetHack v3.3.1. The latest version is V0.0.7E7F3, available for Windows, OS/2, and Fedora Core 3. DOS and Mac Classic versions are available for 0.0.7E7F2.
There is a successor named Slash'EM Extended which is being developed by another dev team; it is based on SLASH'EM V0.0.7E7F2 but some of V0.0.7E7F3's features have been patched in.