Difference between revisions of "Telengard"
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(This is just the basics, but I felt bad leaving this page as barren as I found it. I remember there being differences beyond these (bestiary and spells among other things), but I can't have these suspicions checked at the moment .) |
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|platforms = [[Commodore 64]], (later) [[DOS]] | |platforms = [[Commodore 64]], (later) [[DOS]] | ||
|interface = [[Graphical tiles]], [[Keyboard]] | |interface = [[Graphical tiles]], [[Keyboard]] | ||
|length = | |length = Open-ended | ||
|site = http://www.aquest.com/telen.htm | |site = http://www.aquest.com/telen.htm | ||
}}{{stub}} | }}{{stub}} | ||
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* The dungeon have been completely redesign. The C64 and PC version also features different layouts form each-other. | * The dungeon have been completely redesign. The C64 and PC version also features different layouts form each-other. | ||
* A graphical display in place of DND's ASCII visuals. Since the graphics are bigger than the ASCII icons less of the map can be shown at a time, but the new level designs take this into account. | * A graphical display in place of DND's ASCII visuals. Since the graphics are bigger than the ASCII icons less of the map can be shown at a time, but the new level designs take this into account. | ||
* There is only a single [[class]]. It is a combination of DND's three classes having descent fighting capabilities as well as both | * There is only a single [[class]]. It is a combination of DND's three classes having descent fighting capabilities as well as both offensive and defensive magic. | ||
* A simple real-time system: If the player goes about 5 seconds without entering a command the game will automatically choose the Stay (s) command. Outside of battle this will result in an encounter with an enemy or the discovery of an item. In battle it lets the enemy attack without the player's character taking any actions. | * A simple real-time system: If the player goes about 5 seconds without entering a command the game will automatically choose the Stay (s) command. Outside of battle this will result in an encounter with an enemy or the discovery of an item. In battle it lets the enemy attack without the player's character taking any actions. | ||
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* [[PC Telengard]] | * [[PC Telengard]] | ||
* [[Realms of Quest]] | * [[Realms of Quest]] | ||
[[Category:Open ended roguelikes]] |
Latest revision as of 15:44, 23 November 2016
Telengard | |
---|---|
Stable game | |
Developer | Daniel M. Lawrence |
Theme | Fantasy |
Influences | Dungeons and Dragons, DND |
Released | 1982 (?) |
Updated | (?) |
Licensing | Commercial (previously), Freeware |
P. Language | Basic, (later) C |
Platforms | Commodore 64, (later) DOS |
Interface | Graphical tiles, Keyboard |
Game Length | Open-ended |
Official site of Telengard |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Originally written for the Commodore 64, it was later ported to the PC by its author, Daniel M. Lawrence.
Telengard started as a commercial port of Lawrence's earlier title DND, but features a number of significant departures from it. Among them:
- The dungeon have been completely redesign. The C64 and PC version also features different layouts form each-other.
- A graphical display in place of DND's ASCII visuals. Since the graphics are bigger than the ASCII icons less of the map can be shown at a time, but the new level designs take this into account.
- There is only a single class. It is a combination of DND's three classes having descent fighting capabilities as well as both offensive and defensive magic.
- A simple real-time system: If the player goes about 5 seconds without entering a command the game will automatically choose the Stay (s) command. Outside of battle this will result in an encounter with an enemy or the discovery of an item. In battle it lets the enemy attack without the player's character taking any actions.
A Windows remake by Travis Baldree of the C64 version of Telengard is also available.