Difference between revisions of "NPPMoria"
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NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about | {{angband-variant-stable | name = NPPMoria | ||
| developer = Jeff Greene (''nppangbanddev''@''verizon.net'') | |||
| parent = [[NPPAngband]] 8.0.5 | |||
| theme = Fantasy | |||
| updated = May 8, 2015 (8.0.5) | |||
| released = August 10 2003 (0.1.0) | |||
| download = [https://github.com/nppangband/NPPAngband Official] | |||
| site = http://nppangband.bitshepherd.net | |||
}} | |||
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes: | |||
* Modern GUI using Qt. | |||
Color | * Color | ||
Targeting (no longer have to line up with a monster to cast a spell or fire an | * Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it) | ||
3 complete tilesets (8x8, | * 3 complete tilesets (8x8, 32x32, and 64x64) | ||
Much more advanced monster AI | * Much more advanced monster AI | ||
* Bigscreen mode (not limited to 80x24) | |||
Bigscreen mode (not limited to 80x24) | * Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | ||
Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | * Detailed help files | ||
Detailed help files | * Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | ||
Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | * Ability to choose from multiple fonts. | ||
Ability to choose from multiple fonts. | * Ability to use hotkeys | ||
Ability to use | * Dozens of minor improvements | ||
Dozens of minor improvements | |||
NPPMoria is a variant of Moria. | NPPMoria is a variant of Moria. | ||
[http://forum.nppangband.org/] | |||
{{stub}} | |||
== Links == | |||
* [http://forum.nppangband.org/index.php NPPAngband Forums] |
Latest revision as of 00:39, 9 May 2016
NPPMoria | |
---|---|
Angband Variant | |
Developer | Jeff Greene (nppangbanddev@verizon.net) |
Based on | NPPAngband 8.0.5 |
Theme | Fantasy |
Released | August 10 2003 (0.1.0) |
Updated | May 8, 2015 (8.0.5) |
Download | Official |
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
- Modern GUI using Qt.
- Color
- Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
- 3 complete tilesets (8x8, 32x32, and 64x64)
- Much more advanced monster AI
- Bigscreen mode (not limited to 80x24)
- Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
- Detailed help files
- Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
- Ability to choose from multiple fonts.
- Ability to use hotkeys
- Dozens of minor improvements
NPPMoria is a variant of Moria.
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