Difference between revisions of "User talk:Fote"
Jump to navigation
Jump to search
(Direction?) |
(further) |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
Well where to begin. I am currently looking for direction. | Well where to begin. I am currently looking for direction. | ||
Most people start by modifying an existing game written in a programming language they already know, or in which they wish to improve their skills. You can find lists of roguelike games by programming language at [[:Category:Programming languages]]. Others prefer to develop a game by themselves, perhaps with the aid of a library to take care of some of the more difficult algorithms such as line-of-sight. You can find a number of tutorials in [[:Category:Developing]]. There's a link to a C++ tutorial on the first page of the Python one.-[[User:Muscles|Muscles]] ([[User talk:Muscles|talk]]) 20:36, 31 October 2013 (CET) | |||
Also, take a look at [[Roguelike Dev FAQ]].-[[User:Muscles|Muscles]] ([[User talk:Muscles|talk]]) 20:38, 31 October 2013 (CET) |
Latest revision as of 19:38, 31 October 2013
Greetings,
Well where to begin. I am currently looking for direction.
Most people start by modifying an existing game written in a programming language they already know, or in which they wish to improve their skills. You can find lists of roguelike games by programming language at Category:Programming languages. Others prefer to develop a game by themselves, perhaps with the aid of a library to take care of some of the more difficult algorithms such as line-of-sight. You can find a number of tutorials in Category:Developing. There's a link to a C++ tutorial on the first page of the Python one.-Muscles (talk) 20:36, 31 October 2013 (CET)
Also, take a look at Roguelike Dev FAQ.-Muscles (talk) 20:38, 31 October 2013 (CET)