Difference between revisions of "Approaching Infinity"

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Approaching Infinity
'''Approaching Infinity'''


A Roguelike Space Adventure
A Roguelike Space Adventure, currently in [https://store.steampowered.com/app/551620/Approaching_Infinity/ Steam Early Access]


[http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike And The Kickstarter Is Live!]
Take command of your ship and crew as you explore space, planets, caves, shipwrecks, temples, and other dangerous locations. Find, buy, and sell commodities, equipment, and mysterious artifacts. Defend yourself against aggressive space pirates and hungry planetary denizens. Complete quests for profit, or to change the very power structure of the galaxy!


Current Version 0.0.5
[[File:ApproachingInfinity.jpg]]


By [[IBOL]]
'''Graphical and Mouse-driven'''!  Turn-based movement and combat. Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.


Download the playable Alpha here:
What can you do in Approaching Infinity Right Now?
[http://forumfiles.thegamecreators.com/download/2493914]


Pilot a spaceship of your choice through an infinite sci-fi universe, exploring planets, gathering resources and technology, battling space pirates, and picking sides in an interstellar war that's been developing for millennia.
* Explore space, planets, shipwrecks, and star temples
* Fight enemy ships and animated monsters
* Watch your enemies explode!
* Die!
* WIN THE GAME IN 9 DIFFERENT WAYS!
* Collect, buy, and sell items and resources
* Install better equipment
* Accept and complete randomly generated quests
* Get lots of in-game help and instructions
* Search for clues to hidden areas and find powerful artifacts
* Travel through an infinite universe (until you die!)
* Try the new tutorial if you’re not sure how to play!
* Explore the strange desires of 12 alien races
* Hire Officers and choose their skills when they level up
* Use the randomized crafting system for fun and profit
* Design levels that can be played in the game, using the shipwreck editor
* Countless ways to keep playing as long as you want.
* More monsters, planet types, and quest types
* Ancient art and poetry that can be collected.
* A second source of near-endless random quests: S.O.S. Beacons
* Unlockable ship classes
* Monsters with special powers like shield drain, blind, corrode, infect, push/pull, and more
* Soundtrack by @ectogemia
* And great ideas from players and supporters…


Turn based movement and combat. NEW! David Gervais graphics! Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.
Follow the game's development at [http://ibol17.wordpress.com/] or follow on twitter @IBOL17


 
[[Category:Roguelike games]] [[Category:Futuristic roguelikes]] [[Category:Open ended roguelikes]] [[Category:Commercial games]]
Mouse Interface +
most important commands:
numpad or hjklyubn to move
right & left arrow keys scroll helpful menus
[F] to fire, [ + ] to cycle targets
[D] to dock, land, or leave
[Q] for quest menu.
 
What's planned for the game?
- a randomized crafting system for components and devices
- Random Officers with individual skills to help you
- More Devices with more powers
- unlockable ship classes
- elemental monsters(!)
- more alien races (Gruff, Tentaculons, Limoquee, Vordalene, Firaxughinians)
- unique monster powers, and more monsters.
- several major quest lines (at least 1 for each of the alien races.)
- 3-5 different ways to end the game, and countless ways to just keep playing.
- any great ideas from players and supporters!
 
Follow the game's development at
[http://ibol17.wordpress.com/]
or follow on twitter
@IBOL17
 
Kickstarter:
Rewards include having your name added to the list of officer's names,
submitting names for planets, designing a side quest, several special kickstarter-only
devices, 10 million credits in pay it forward funds, source code access,
original signed paper game design documents, and of course, copies of the game,
and your name in the credits.

Latest revision as of 05:28, 26 July 2023

Approaching Infinity

A Roguelike Space Adventure, currently in Steam Early Access

Take command of your ship and crew as you explore space, planets, caves, shipwrecks, temples, and other dangerous locations. Find, buy, and sell commodities, equipment, and mysterious artifacts. Defend yourself against aggressive space pirates and hungry planetary denizens. Complete quests for profit, or to change the very power structure of the galaxy!

ApproachingInfinity.jpg

Graphical and Mouse-driven! Turn-based movement and combat. Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.

What can you do in Approaching Infinity Right Now?

* Explore space, planets, shipwrecks, and star temples
* Fight enemy ships and animated monsters
* Watch your enemies explode!
* Die!
* WIN THE GAME IN 9 DIFFERENT WAYS!
* Collect, buy, and sell items and resources
* Install better equipment
* Accept and complete randomly generated quests
* Get lots of in-game help and instructions
* Search for clues to hidden areas and find powerful artifacts
* Travel through an infinite universe (until you die!)
* Try the new tutorial if you’re not sure how to play!
* Explore the strange desires of 12 alien races
* Hire Officers and choose their skills when they level up
* Use the randomized crafting system for fun and profit
* Design levels that can be played in the game, using the shipwreck editor
* Countless ways to keep playing as long as you want.
* More monsters, planet types, and quest types
* Ancient art and poetry that can be collected.
* A second source of near-endless random quests: S.O.S. Beacons
* Unlockable ship classes
* Monsters with special powers like shield drain, blind, corrode, infect, push/pull, and more
* Soundtrack by @ectogemia
* And great ideas from players and supporters…

Follow the game's development at [1] or follow on twitter @IBOL17