Difference between revisions of "ARMcore"
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==Overview== | |||
I'm not sure whether I should treat this article as a real encyclopedia article, complete with prestige and faux snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even produce an alpha version of the game. Thus, it seems silly to me to pretend that this project is fully formed, and ready to be talked about in high, pretentious tones and tongues. | |||
Nevertheless, I must put something in the article, at least the bare minimum. | |||
==Notable Features== | |||
# Tileless Dungeon Generation | |||
# Implicit and Explicit combat mechanisms | |||
# Chain Invokations | |||
# Automatic Context Actions | |||
==About the Developer== | |||
I'll fill this in later. Thanks for browsing. :) |
Latest revision as of 18:39, 31 May 2014
:: ARMcore :: | |
---|---|
PreAlpha v0.0 | |
Developer | Jose Luis Nunez |
Theme | Fantasy |
Influences | A Priori |
Licensing | Undeclared |
P. Language | C++ |
Platforms | Linux |
Interface | Keyboard |
Game Length | Undetermined |
Official Site |
Overview
I'm not sure whether I should treat this article as a real encyclopedia article, complete with prestige and faux snobbery. Really this is just the beginnings of my roguelike project page. I've got no official website, as of yet, and have yet to even produce an alpha version of the game. Thus, it seems silly to me to pretend that this project is fully formed, and ready to be talked about in high, pretentious tones and tongues.
Nevertheless, I must put something in the article, at least the bare minimum.
Notable Features
- Tileless Dungeon Generation
- Implicit and Explicit combat mechanisms
- Chain Invokations
- Automatic Context Actions
About the Developer
I'll fill this in later. Thanks for browsing. :)