Difference between revisions of "First Age Angband"

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== Description ==
{{angband-variant-stable | name = FAangband
FAangband is based on Oangband 0.7.0 (started by Leon Marrick, now maintained and developed by Bahman Rabii). Changes have been made principally with the intent of immersing the player in the world of Tolkien's Silmarillion late in the First Age.  While it is certainly not perfectly consistent (all the bad
| developer = Nick McConnell (''nckmccnnll''@''yahoo.com.au'')
guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.
| parent = [[OAngband]] 0.7.0
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]
| updated = Sep 30, 2021 (2.0.1)
| released = November 28, 2005 (0.1.0)
| download = [http://nickmcconnell.github.io/FAangband/ Official], [https://github.com/NickMcConnell/FAangband/releases/tag/2.0.1 Github]
| site = http://nickmcconnell.github.io/FAangband
}}
FAangband's principal focus as a variant is to immerse the player in the world of Tolkien's Silmarillion late in the First Age.  While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.


Here are the big changes:
== Changes compared to Oangband 0.7.0 ==


Races have been significantly changed.  Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men.  Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits.  Different races also have significantly different starting conditions.
* Races have been significantly changed.  Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men.  Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits.  Different races also have significantly different starting conditions.
* There is wilderness.  Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness.  On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different.  There are five basic types of wilderness open plains, dense forests, rocky mountains, harsh deserts and pathless swamps.  It also has day and night, which affects light-hating monsters and the player's need for light.
* There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town.  This means that the starting towns for some races are in the middle of quite dangerous wilderness.  In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5).  High elves are no longer the easy option, at least at first.  You can move your house to a different town, but only once you have walked there.
* There are multiple dungeons (five, to be precise).  At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned.  The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian.  It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay.
* Word of Recall works differently.  Read away from your home town, it still takes you back there.  Read in your home town, you are given a list of up to four points to recall to.  When you recall back to town, you get the choice of which of your recall points you wish to update.
* Anything from later than the First Age has been removed.  No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc.  There are some new uniques, artifacts and ego-items (and some just renamed).  There are also new item sets, and some reworked artifacts.


There is wilderness.  Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a
== Fan/Community/Mod sites ==
structured way of advancing through the wilderness.  On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the player's need for light.
* [http://angband.oook.cz/ladder-browse.php?v=FAangband Ladder for FAangband]
 
There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town.  This means that the starting towns for some races are in the middle of quite dangerous wilderness.  In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5).  High elves are no longer the easy option, at least at first.  You can move your house to a different town, but only once you have walked there.
 
There are multiple dungeons (five, to be precise).  At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned.  The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian.  It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay.


Word of Recall works differently.  Read away from your home town, it still takes you back there.  Read in your home town, you are given a list of up to four points to recall to.  When you recall back to town, you get the choice of which of your recall points you wish to update.
== FAangband 2.0 ==


Anything from later than the First Age has been removed.  No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc.  There are some new uniques, artifacts and ego-items (and some just renamed).  There are also new item sets, and some reworked artifacts.


There is no savefile compatibility with Oangband or Angband.  Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial.  Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
This is a significant re-write of FAangband.


== Current Status ==
FAangband was originally forked from Oangband, and developed until around 2014 with version 1.4.4. Development was restarted in 2020, with a rewrite aimed at re-implementing the best features of original FAangband but based on the latest Angband code base.


FAangband 0.2.1 released on June 17, 2006
Since this version is heavily based on Angband there are way too many people to thank here, but I would like to mention:


== Downloads ==
    Arralen
*[http://angband.oook.cz/faangband/Downloads.html Official Download Page]
    backwardsEric
*[http://www.furytech.net/phpATM_130/index.php?&direction=0&order=&directory=Variant/FAangband FuryTech Download Page]
    Cuboideb (Diego Gonzalez)
=External links=
    David Medley
== Official Site ==
    dhouseholder
*[http://angband.oook.cz/faangband/ FAangband Official Site]
    EugeneLesnov
== Fan/Community/Mod sites ==
    Gwarl
* [http://angband.oook.cz/ladder-browse.php?v=FAangband Ladder for FAangband]
    HolyRage
    Ingwe Ingweron
    jevansau
    kheldar
    MITZE
    Rodent/Sideways/sulkasormi
    Sacksquatch
    wobbly
    for specific FA_related help.

Latest revision as of 06:57, 30 September 2021

FAangband
Angband Variant
Developer Nick McConnell (nckmccnnll@yahoo.com.au)
Based on OAngband 0.7.0
Theme Fantasy
Released November 28, 2005 (0.1.0)
Updated Sep 30, 2021 (2.0.1)
Download Official, Github

Official site


FAangband's principal focus as a variant is to immerse the player in the world of Tolkien's Silmarillion late in the First Age. While it is certainly not perfectly consistent (all the bad guys are still alive; all the good guys are dead, or at least have lost their best equipment), an attempt has been made to remove as many anachronisms as possible.

Changes compared to Oangband 0.7.0

  • Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
  • There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the player's need for light.
  • There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
  • There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but there's a heavy price to pay.
  • Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
  • Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.

Fan/Community/Mod sites

FAangband 2.0

This is a significant re-write of FAangband.

FAangband was originally forked from Oangband, and developed until around 2014 with version 1.4.4. Development was restarted in 2020, with a rewrite aimed at re-implementing the best features of original FAangband but based on the latest Angband code base.

Since this version is heavily based on Angband there are way too many people to thank here, but I would like to mention:

   Arralen
   backwardsEric
   Cuboideb (Diego Gonzalez)
   David Medley
   dhouseholder
   EugeneLesnov
   Gwarl
   HolyRage
   Ingwe Ingweron
   jevansau
   kheldar
   MITZE
   Rodent/Sideways/sulkasormi
   Sacksquatch
   wobbly
   for specific FA_related help.