Difference between revisions of "NPPMoria"
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{{angband-variant-stable | name = NPPMoria | {{angband-variant-stable | name = NPPMoria | ||
| developer = Jeff Greene (''nppangbanddev''@''verizon.net'') | | developer = Jeff Greene (''nppangbanddev''@''verizon.net'') | ||
| parent = [[NPPAngband]] | | parent = [[NPPAngband]] 8.0.5 | ||
| theme = Fantasy | | theme = Fantasy | ||
| updated = | | updated = May 8, 2015 (8.0.5) | ||
| released = August 10 2003 ( | | released = August 10 2003 (0.1.0) | ||
| download = [https://github.com/nppangband/NPPAngband Official] | | download = [https://github.com/nppangband/NPPAngband Official] | ||
| site = http:// | | site = http://nppangband.bitshepherd.net | ||
}} | }} | ||
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about | NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes: | ||
* | * Modern GUI using Qt. | ||
* Color | * Color | ||
* Targeting (no longer have to line up with a monster to cast a spell or fire an | * Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it) | ||
* 3 complete tilesets (8x8, | * 3 complete tilesets (8x8, 32x32, and 64x64) | ||
* Much more advanced monster AI | * Much more advanced monster AI | ||
* Bigscreen mode (not limited to 80x24) | * Bigscreen mode (not limited to 80x24) | ||
* Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | * Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc) | ||
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* Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | * Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc) | ||
* Ability to choose from multiple fonts. | * Ability to choose from multiple fonts. | ||
* Ability to use | * Ability to use hotkeys | ||
* Dozens of minor improvements | * Dozens of minor improvements | ||
Latest revision as of 00:39, 9 May 2016
NPPMoria | |
---|---|
Angband Variant | |
Developer | Jeff Greene (nppangbanddev@verizon.net) |
Based on | NPPAngband 8.0.5 |
Theme | Fantasy |
Released | August 10 2003 (0.1.0) |
Updated | May 8, 2015 (8.0.5) |
Download | Official |
NPPMoria is a re-creation and update of David Grabner's UMoria 5.5.2. It was created by using the NPPAngband source code as a starting port. NPPMoria is essentially UMoria 5.5.2 with about 25 years worth of UI improvements. For those not familiar with the Angband UI, this includes:
- Modern GUI using Qt.
- Color
- Targeting (no longer have to line up with a monster to cast a spell or fire an arrow at it)
- 3 complete tilesets (8x8, 32x32, and 64x64)
- Much more advanced monster AI
- Bigscreen mode (not limited to 80x24)
- Multiple windows (can display information in separate windows such as the character screen, list of visible monsters, etc)
- Detailed help files
- Much more legible source code, and edit files for most sets of game information (monster list, object list, player classes, races, etc)
- Ability to choose from multiple fonts.
- Ability to use hotkeys
- Dozens of minor improvements
NPPMoria is a variant of Moria.
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