Difference between revisions of "KORZ-RL"
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KORZ-RL is heavily inspired by Apogee Software Production/Scott Miller's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because this game was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode. | KORZ-RL is heavily inspired by Apogee Software Production/Scott Miller's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because this game was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode. | ||
You are in a single-screen dungeon with dumb enemies that follow you on every move and die when they hit a breakable wall. You can kill enemies and/or break walls by using your whip. Gems are your live energy. On each dungeon there are whips laying around as well. The enemies also take each gem and whip that they encounter. Your goal is to reach the door that will lead to the next level. | |||
The game is written in Java 7, so it should run on all major platforms but only when a modern JRE (Java runtime) has been installed. A graphical desktop environment is required, since the game uses emulated ASCII graphics (thanks to Trystan's excellent Asciipanel Swing-component library). The default keybinding requires the numpad keys, but an option was added to redefine the keys for players which have keyboards that do not have those keys. | The game is written in Java 7, so it should run on all major platforms but only when a modern JRE (Java runtime) has been installed. A graphical desktop environment is required, since the game uses emulated ASCII graphics (thanks to Trystan's excellent Asciipanel Swing-component library). The default keybinding requires the numpad keys, but an option was added to redefine the keys for players which have keyboards that do not have those keys. | ||
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http://korzgame.wordpress.com | http://korzgame.wordpress.com | ||
This game was made for the [[7DRL_Challenge_2015]]. | This game was made for the [[7DRL_Challenge_2015]]. | ||
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v1.01: post-7DRL maintenance release (22th of March 2015) | v1.01: post-7DRL maintenance release (22th of March 2015) | ||
Among other things, this version adds a Wait button for roguelike mode, keeps high score, | Among other things, this version adds a Wait button for roguelike mode, keeps high score, | ||
fixes a bug in the main menu and improved redefining keys. See the CHANGELOG.TXT file | fixes a bug in the main menu and improved redefining keys. | ||
included in the ZIP file for all info. | |||
See the CHANGELOG.TXT file included in the ZIP file for all info. |
Latest revision as of 14:14, 22 March 2015
KORZ-RL | |
---|---|
7DRL | |
Developer | vincent |
Theme | Survival |
Influences | KROZ |
Released | 14th March 2015 |
Updated | 14th March 2015 |
Licensing | Freeware |
P. Language | Java |
Platforms | Windows Linux OSX |
Interface | Graphical, Keyboard |
Game Length | < 15 minutes |
Official site of KORZ-RL |
Description
KORZ-RL is heavily inspired by Apogee Software Production/Scott Miller's KROZ fast-paced arcade ASCII games of the late '80s and early '90s. Because this game was created for the 7DRL 2015 competition, a turn-based Roguelike-ish mode was added. The player can switch from the action-mode to the Roguelike-ish mode and vice-versa by the press of a button. Two simple spells can be cast, but only in the Roguelike-ish mode.
You are in a single-screen dungeon with dumb enemies that follow you on every move and die when they hit a breakable wall. You can kill enemies and/or break walls by using your whip. Gems are your live energy. On each dungeon there are whips laying around as well. The enemies also take each gem and whip that they encounter. Your goal is to reach the door that will lead to the next level.
The game is written in Java 7, so it should run on all major platforms but only when a modern JRE (Java runtime) has been installed. A graphical desktop environment is required, since the game uses emulated ASCII graphics (thanks to Trystan's excellent Asciipanel Swing-component library). The default keybinding requires the numpad keys, but an option was added to redefine the keys for players which have keyboards that do not have those keys.
You can download both the original 7DRL and a small post-7DRL maintenance updated version at:
This game was made for the 7DRL_Challenge_2015.
Screenshots
Gameplay video
http://www.youtube.com/watch?v=C4aheA55JQM
Updates
v1.01: post-7DRL maintenance release (22th of March 2015)
Among other things, this version adds a Wait button for roguelike mode, keeps high score, fixes a bug in the main menu and improved redefining keys.
See the CHANGELOG.TXT file included in the ZIP file for all info.