Difference between revisions of "Fame"
(update) |
(update) |
||
(15 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
|developer = [[User:Pbednaruk|Piotr Bednaruk]] | |developer = [[User:Pbednaruk|Piotr Bednaruk]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = [[ADOM | |influences = [[ADOM]] | ||
|released = January 15, 2006 | |released = January 15, 2006 | ||
|relver = 0.5.1 | |relver = 0.5.1 | ||
|updated = | |updated = Feb 12, 2019 | ||
|updver = 0.9. | |updver = 0.9.17 | ||
|licensing = Freeware | |licensing = [[Freeware]], [[Closed source]] | ||
|language = [[C++]] | |language = [[C++]] | ||
|platforms = Windows, Linux | |platforms = Windows, Linux | ||
Line 14: | Line 14: | ||
|site = http://sourceforge.net/projects/untitled-rpg | |site = http://sourceforge.net/projects/untitled-rpg | ||
}} | }} | ||
'''Fame''' (formerly known as '''Untitled''') is a classical, fantasy-themed roguelike based on | '''Fame''' (formerly known as '''Untitled''') is a classical, fantasy-themed, plot-oriented roguelike based on 32×32 graphical tiles (ASCII mode also implemented). | ||
== Main Features == | == Main Features == | ||
* | * Strongly inspired by ADOM, which makes it belong (kind of) to the [[Hack]] family | ||
* Other notable influences include [[Diablo]] (inventory system), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface) | |||
* Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games | * Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games | ||
* No character classes or professions - you can create your hero from scratch and only your actions decide who you become (however, some attributes can still be chosen at the beginning) | * No character classes or professions - you can create your hero from scratch and only your actions decide who you become (however, some attributes can still be chosen at the beginning) | ||
Line 24: | Line 25: | ||
* Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game! | * Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game! | ||
* Game is available in Polish and English | * Game is available in Polish and English | ||
* No elves :-) | * No elves :-) | ||
* Some of other features: full-text dialogs, spells, trade system, alchemy, traps, ranged weapons, mining, | * Some of other features: full-text dialogs, spells, trade system, alchemy, traps, ranged weapons, mining, crafting | ||
* Notable features planned, but not implemented so far: building, digging for treasures | * Notable features planned, but not implemented so far: building, digging for treasures | ||
== Development | == Development Status and Statistics == | ||
The development started in 2000 and it's still ongoing. The game is currently playable, but not completed (is any roguelike ever completed, anyway?). So far, there are | The development started in 2000 and it's still ongoing. The game is currently playable, but not completed (is any roguelike ever completed, anyway?). So far, there are 50 monster types, 66 unique NPCs, 32 common NPCs, over 330 items (including 14 artifacts and 64 special/unique items), 30 spells and 57 quests. | ||
The world consists of 2500 location units (each contains 20x15=300 grid cells) plus potentially 2500 underground location units. Each location (a town, a dungeon level etc.) typically consists of 1 to 9 location units. Most of locations are randomly generated, some are partially or completely predefined. There are 2 bigger cities, several villages, 12 dungeons (including the Random Dungeon with 40 levels of increasing difficulty, re-generated every time the player visits a level). Additionally, several settlements are generated at random regions in the world. | |||
== Requirements == | == Requirements == | ||
Line 39: | Line 41: | ||
* In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | * In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | ||
* You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information | * You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information | ||
== Downloads == | == Downloads == | ||
Line 65: | Line 47: | ||
== External Links == | == External Links == | ||
* [http://sourceforge.net/projects/untitled-rpg/ SourceForge entry] | * [http://sourceforge.net/projects/untitled-rpg/ SourceForge entry] | ||
* [http://warsztat.gd/projects/untitled/media Warsztat entry (lots of screens)] | |||
http://i.imgur.com/mevTRAO.jpg | |||
<br /> | |||
http://i.imgur.com/GW3zee9.jpg |
Latest revision as of 19:47, 12 February 2019
Fame | |
---|---|
Stable game | |
Developer | Piotr Bednaruk |
Theme | Fantasy |
Influences | ADOM |
Released | January 15, 2006 (0.5.1) |
Updated | Feb 12, 2019 (0.9.17) |
Licensing | Freeware, Closed source |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Graphical Tiles / ASCII, Mouse, Keyboard |
Game Length | ~12h |
Official site of Fame |
Fame (formerly known as Untitled) is a classical, fantasy-themed, plot-oriented roguelike based on 32×32 graphical tiles (ASCII mode also implemented).
Main Features
- Strongly inspired by ADOM, which makes it belong (kind of) to the Hack family
- Other notable influences include Diablo (inventory system), Castle of the Winds (character tiles), Heroes of Might & Magic (user interface)
- Combines intuitive user interface (with drag&drop support in the inventory window) with flexibility and complexity known from the most famous roguelike games
- No character classes or professions - you can create your hero from scratch and only your actions decide who you become (however, some attributes can still be chosen at the beginning)
- Not based on any particular RPG system, realm or tile set
- No annoyances known from classic roguelikes (stat-draining monsters, time-is-running-out story, do-it-in-the-correct-order quests)
- Although the game is currently fully playable, the storyline is far from being completed, because the author doesn't really want to create yet another "save the world" game!
- Game is available in Polish and English
- No elves :-)
- Some of other features: full-text dialogs, spells, trade system, alchemy, traps, ranged weapons, mining, crafting
- Notable features planned, but not implemented so far: building, digging for treasures
Development Status and Statistics
The development started in 2000 and it's still ongoing. The game is currently playable, but not completed (is any roguelike ever completed, anyway?). So far, there are 50 monster types, 66 unique NPCs, 32 common NPCs, over 330 items (including 14 artifacts and 64 special/unique items), 30 spells and 57 quests.
The world consists of 2500 location units (each contains 20x15=300 grid cells) plus potentially 2500 underground location units. Each location (a town, a dungeon level etc.) typically consists of 1 to 9 location units. Most of locations are randomly generated, some are partially or completely predefined. There are 2 bigger cities, several villages, 12 dungeons (including the Random Dungeon with 40 levels of increasing difficulty, re-generated every time the player visits a level). Additionally, several settlements are generated at random regions in the world.
Requirements
- Windows XP or Linux
Tips
- To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0 or OpenGL
- In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
- You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information
Downloads
External Links