Difference between revisions of "Fief: the Medieval Manor Simulation"
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|interface = Graphical, Keyboard, Mouse | |interface = Graphical, Keyboard, Mouse | ||
|length = Open ended | |length = Open ended | ||
|site = | |site = http://www.arboreantears.com/fief | ||
}} | }} | ||
http://arboreantears.com/wp-content/uploads/2013/10/fief.png | |||
== Description == | == Description == | ||
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"A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world." | "A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world." | ||
The game was announced on the Dwarf Fortress forums on Oct 20, 2009: | The game was announced on the Dwarf Fortress forums on Oct 20, 2009: http://www.bay12forums.com/smf/index.php?topic=43634 | ||
A newer discussion thread is available here: | A newer discussion thread is available here: http://www.bay12forums.com/smf/index.php?topic=132379.0 | ||
The developer's twitter feed is found here: https://twitter.com/ArboreanTears | |||
== Tiers of Gameplay == | == Tiers of Gameplay == | ||
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== Survival == | == Survival == | ||
The game starts in survival, trying to live off the land you've been given. You will need to craft tools and supplies from raw materials. The character has the following needs: Hunger, Thirst, and Sleep. The current Hunger status will effect the character's nutrition levels as well, which effects the Stamina rate. Stamina is the currency for performing most actions | The game starts in survival, trying to live off the land you've been given. You will need to craft tools and supplies from raw materials. The character has the following needs: Hunger, Thirst, and Sleep. The current Hunger status will effect the character's nutrition levels as well, which effects the Stamina rate. Stamina is the currency for performing most actions. | ||
Crafting is performed by adding combinations of objects together or transforming existing objects. | |||
A tutorial video for the currently released version of the game 0.4.5.1, can be found here: https://www.youtube.com/watch?v=wMEDjjdciYY | |||
== Village == | |||
After you build the land, peasants will flock to your homestead and offer their labor. | |||
== City == | |||
Eventually your town will grow and you will be able to grow a a trade network on the world map. | |||
== Kingdom == | |||
Eventually you'll even be able to send armies to conquer more area of land. | |||
== Version History == | == Version History == | ||
The changelog can be found here: | Currently only the survival portion of the game is somewhat developed. | ||
The changelog can be found here: http://arboreantears.com/fief/changelog/ | |||
== Screenshots == | == Screenshots == | ||
Screenshots can be found here: | Screenshots can be found here: http://arboreantears.com/fief/screenshots/ | ||
[[Category:Open ended roguelikes]] |
Latest revision as of 14:30, 23 November 2016
Fief: the Medieval Manor Simulation | |
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Alpha Project | |
Developer | Eugene Brandewie |
Theme | List of roguelikes by theme#Historical |
Influences | Dwarf Fortress, Unreal World |
Released | 23rd October 2013 |
Updated | 11th February 2015 |
Licensing | Closed source |
P. Language | Java |
Platforms | Windows, Linux, and Mac OS X |
Interface | Graphical, Keyboard, Mouse |
Game Length | Open ended |
Official site of Fief: the Medieval Manor Simulation |
Description
From the website: "A rogue-like 2D turn-based game in which you play the role of a most lowly knight who has inherited a fief through some fortunate circumstances. However, the land appears to be nothing more than a tangle of wild country awaiting a strong-willed individual to turn it into a thriving village manor. Build your manor house and attract peasants to work for you in exchange for your protection. Begin your great dynasty, destined to rule the known world."
The game was announced on the Dwarf Fortress forums on Oct 20, 2009: http://www.bay12forums.com/smf/index.php?topic=43634
A newer discussion thread is available here: http://www.bay12forums.com/smf/index.php?topic=132379.0
The developer's twitter feed is found here: https://twitter.com/ArboreanTears
Tiers of Gameplay
The game will eventually offer four concurrent tiers of gameplay:
- Survival
- Village
- City
- Kingdom
Survival
The game starts in survival, trying to live off the land you've been given. You will need to craft tools and supplies from raw materials. The character has the following needs: Hunger, Thirst, and Sleep. The current Hunger status will effect the character's nutrition levels as well, which effects the Stamina rate. Stamina is the currency for performing most actions.
Crafting is performed by adding combinations of objects together or transforming existing objects.
A tutorial video for the currently released version of the game 0.4.5.1, can be found here: https://www.youtube.com/watch?v=wMEDjjdciYY
Village
After you build the land, peasants will flock to your homestead and offer their labor.
City
Eventually your town will grow and you will be able to grow a a trade network on the world map.
Kingdom
Eventually you'll even be able to send armies to conquer more area of land.
Version History
Currently only the survival portion of the game is somewhat developed.
The changelog can be found here: http://arboreantears.com/fief/changelog/
Screenshots
Screenshots can be found here: http://arboreantears.com/fief/screenshots/