Difference between revisions of "User:Jere"

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|games = [http://humbit.com/rogue A False Saint, An Honest Rogue], [http://steamcommunity.com/sharedfiles/filedetails/?id=428549630 Golden Krone Hotel], [http://humbit.com/dumuzid DUMUZID], [http://humbit.com/shadow The Only Shadow That the Desert Knows]
|games = [http://humbit.com/rogue A False Saint, An Honest Rogue], [http://steamcommunity.com/sharedfiles/filedetails/?id=428549630 Golden Krone Hotel], [http://humbit.com/dumuzid DUMUZID], [http://humbit.com/shadow The Only Shadow That the Desert Knows]
|languages = [[JavaScript]]
|languages = [[JavaScript]]
|site = http://jere.in
|site = https://x.com/trash_impostor
}}
}}


Games made by Jeremiah:
'''Games made by Jeremiah:'''


*[[A False Saint, An Honest Rogue]] - written for 7drl 2013. A wilderness survival game about freezing to death, starving to death, and going mad.
*[[A False Saint, An Honest Rogue]] - written for 7drl 2013. A wilderness survival game about freezing to death, starving to death, and going mad.


*[[Golden Krone Hotel]] - written for 7drl 2014, but now being further developed. A traditional roguelike with stealth, dynamic lighting, and light itself used as a weapon. Alternate between vampire and human forms in every run.
*[[Golden Krone Hotel]] - written for 7drl 2014, '''but now on [https://store.steampowered.com/app/497800 Steam]'''. A traditional roguelike with stealth, dynamic lighting, and light itself used as a weapon. Alternate between vampire and human forms in every run.


*[[DUMUZID]] - written for 7drl 2015. An abstract roguelike with a light Sumerian theme. The gameplay is sort of a cross between Katamari Damacy, Rogue, and Tetris. One of the few roguelikes to feature enemies more than 1 tile wide.
*[[DUMUZID]] - written for 7drl 2015. An abstract roguelike with a light Sumerian theme. The gameplay is sort of a cross between Katamari Damacy, Rogue, and Tetris. One of the few roguelikes to feature enemies more than 1 tile wide.


*[[The Only Shadow That the Desert Knows]] - written for 7drl 2016. A time travel game about acquiring 5 legendary artifacts. Has procedural history and procedural books.
*[[The Only Shadow That the Desert Knows]] - written for 7drl 2016. A time travel game about acquiring 5 legendary artifacts. Has procedural history and procedural books.
*[[Zurvivors]] - written for 7drl 2017. A zombie survival and crew management game.
*[[DEADFACE]] - written for 7drl 2018. A bullet hell/hacking roguelike. '''Placed #1 in 2018.'''
*[https://jere.itch.io/spell-wheel Spell Wheel] - written for 7drl 2019. A wacky broughlike about building a 4-spoked wand.
*[https://jere.itch.io/deep-breath Deep Breath] - written for 7drl 2021. Escape a sinking ship while the crew battles attacking sea monsters. I commissioned [https://x.com/trash_impostor/status/1364595750898782211 art] for 7DRL this year available under a CC license.
*[https://jere.itch.io/leyliner Leyliner] - written for 7drl 2022. Combines a trad RL with a deckbuilder. Worked on this for many months afterwards too.
*[https://jere.itch.io/conga-dungeon Conga Dungeon] - written for 7drl 2023. '''Placed #1 in 2023.'''
*[https://redxaxder.itch.io/call-of-judgement The Call of Judgement] - collaborated with 2 other programmers for 7drl 2024. A trad RL autobattler with procedural skill trees.
'''Roguelike talks:'''
*Roguelike Time Travel - https://youtu.be/WXEKtBQkCkI?si=h-HjdioV5i0gBiV1
*Juice Your Turns - https://www.youtube.com/watch?v=xSYVQc7cH-4

Latest revision as of 12:28, 17 July 2024

Jeremiah Reid
Alias jere/nluqo
Projects Golden Krone Hotel
Games A False Saint, An Honest Rogue, Golden Krone Hotel, DUMUZID, The Only Shadow That the Desert Knows
Nationality USA
P. Languages JavaScript
Official site of Jeremiah Reid


Games made by Jeremiah:

  • Golden Krone Hotel - written for 7drl 2014, but now on Steam. A traditional roguelike with stealth, dynamic lighting, and light itself used as a weapon. Alternate between vampire and human forms in every run.
  • DUMUZID - written for 7drl 2015. An abstract roguelike with a light Sumerian theme. The gameplay is sort of a cross between Katamari Damacy, Rogue, and Tetris. One of the few roguelikes to feature enemies more than 1 tile wide.
  • Zurvivors - written for 7drl 2017. A zombie survival and crew management game.
  • DEADFACE - written for 7drl 2018. A bullet hell/hacking roguelike. Placed #1 in 2018.
  • Spell Wheel - written for 7drl 2019. A wacky broughlike about building a 4-spoked wand.
  • Deep Breath - written for 7drl 2021. Escape a sinking ship while the crew battles attacking sea monsters. I commissioned art for 7DRL this year available under a CC license.
  • Leyliner - written for 7drl 2022. Combines a trad RL with a deckbuilder. Worked on this for many months afterwards too.
  • The Call of Judgement - collaborated with 2 other programmers for 7drl 2024. A trad RL autobattler with procedural skill trees.

Roguelike talks: