Difference between revisions of "Darkyr"
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Darkyr was made for 7drl 2016. | Darkyr was made for 7drl 2016. |
Latest revision as of 08:41, 19 March 2016
Darkyr | |
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7DRL | |
Developer | Paal Trefall, Sebastian Boutin Blomfield, Maurizio Scuiar, Bill Lowe, Ian Buckley, Gavin Philips, Petur Agust] |
Theme | [Fantasy] |
Influences | Roguelike Radio, Hearthstone |
Released | 13. March 2016 |
Updated | Hotfix 4 |
P. Language | Unity3D 5.3.3 / C# |
Platforms | Windows, Linux, Mac OS X |
Interface | Mouse-only + Keyboard-movement |
Game Length | 15-30 minutes |
Darkyr was made for 7drl 2016.
The game controls a bit like XCOM, but with a lone character and a play at your own pace philosophy. The tactical space focus around trigger mechanics, like Hearthstone, giving the game depth through the synergies that emerge from hordes of monsters, unfriendly heroes and fantastical spells. P?l Trefall - Framework & Gameplay code (spent 6 days). Sebastian Boutin Blomfield - Procedural code (spent 4 days). Maurizio Scuiar - Monster code (spent 2 days). Bill Lowe - Art (spent 2 days). Ian Buckley - Sound (spent 5 days). Gavin Philips - Writing (spent 1 day). Petur Agust - Some last minute icons (spent 1 hour).
Tips:
Must currently Alt+F4 to exit the game to desktop (yes, we never intended you to stop playing).