Difference between revisions of "Zomia"

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{{gameinfo| name = Zomia
{{gameinfo| name = Zomia
|developer = [[User:Pratyeka|globalcitizen]]
|developer = [[User:Pratyeka|globalcitizen]]
|theme = ancient history / fantasy
|theme = [[List_of_roguelikes_by_theme#Historical|Ancient history]] / [[List_of_roguelikes_by_theme#Fantasy|fantasy]]
|influences = Angband
|influences = [[Angband]], [[Brogue]], [[Dwarf Fortress]], [[The Land]]
|status = git HEAD
|status = [[:Category:Beta projects|beta]]
|released = not yet
|released = [https://github.com/globalcitizen/zomia/releases/tag/v0.0.4 v0.0.4]
|updated = constantly
|updated = October 2, 2016
|licensing = GPL3
|licensing = GPL3
|language = Lua
|language = [[Lua]]
|platforms = Love2D ([[Windows]], [[OSX]], [[Linux]], [[Android]], [[iOS]]...)
|platforms = [https://love2d.org/wiki/Game_Distribution Love2D] ([[Windows]], [[OSX]], [[Linux]], [[Android]], [[iOS]]...)
|interface = [[Tiles]], [[Keyboard]]
|interface = [[Tiles]], [[Keyboard]], [[Sound and Music]]
|length = Unknown
|length = Unknown
|site = https://github.com/globalcitizen/zomia
|site = https://github.com/globalcitizen/zomia
}}
}}


Zomia is a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
Zomia was conceived as a roguelike loosely based on the ancient history of [https://en.wikipedia.org/wiki/Zomia_(geography) the Zomia region], centered on [https://en.wikipedia.org/wiki/Yunnan Yunnan], in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.
 
Currently it is not really connected to the setting and is more of a [[Coffeebreak_roguelike|coffee break style]], ie. playable dungeon with critters in more of the standard fantasy genre.
 
Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.


A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available.
A [https://github.com/globalcitizen/zomia/blob/master/DEVLOG.md development log] is available.


[[Category:Alpha projects]]
==Interesting features==
* Based on the [http://love2d.org/ LÖVE] graphics engine for [[Lua]]
* Arcade visual effects
* [[Sound and Music]]
* Tracks / footprints
* Procedurally generated tile graphics
* Attempted port of [[Brogue]]'s dungeon generation to [[Lua]] ''(ongoing)''
* Implemented a tool to import SVG vector art to [http://love2d.org/ LÖVE], [https://github.com/globalcitizen/svg2love svg2love] followed by an SVG library for LÖVE, [https://github.com/globalcitizen/svglover svglover]
 
[[Category:Beta projects]]

Latest revision as of 18:37, 2 October 2016

Zomia
Developer globalcitizen
Theme Ancient history / fantasy
Influences Angband, Brogue, Dwarf Fortress, The Land
Status beta
Released v0.0.4
Updated October 2, 2016
Licensing GPL3
P. Language Lua
Platforms Love2D (Windows, OSX, Linux, Android, iOS...)
Interface Tiles, Keyboard, Sound and Music
Game Length Unknown
Official site of Zomia


Zomia was conceived as a roguelike loosely based on the ancient history of the Zomia region, centered on Yunnan, in what is now far southwest China. The area borders Tibet, northeast India, Burma, Laos, and Vietnam and is a naturally spectacular setting. This is the author's first roguelike.

Currently it is not really connected to the setting and is more of a coffee break style, ie. playable dungeon with critters in more of the standard fantasy genre.

Later game versions should be relatively less fantasy-inspired, more historically accurate with much more backstory/town mechanics/above-ground exploration/plot development.

A development log is available.

Interesting features

  • Based on the LÖVE graphics engine for Lua
  • Arcade visual effects
  • Sound and Music
  • Tracks / footprints
  • Procedurally generated tile graphics
  • Attempted port of Brogue's dungeon generation to Lua (ongoing)
  • Implemented a tool to import SVG vector art to LÖVE, svg2love followed by an SVG library for LÖVE, svglover