Difference between revisions of "Owlnest"

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|influences = Adom
|influences = Adom
|released = February 10, 2017
|released = February 10, 2017
|updated = February 10, 2017
|updated = March 10, 2017
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [[C++]]  
|language = [[C++]]  
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* physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
* physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
* different types of wounds instead of plain hitpoints;
* different types of wounds instead of plain hitpoints;
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions (seems to be broken in current version);
* polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.
https://pp.vk.me/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg
 
https://pp.vk.me/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg
 
== 10.03.2017, v0.2 demo ==
* Added some versatility to dungeons
* New terrain types: decaying dungeon, abandoned dungeon, castle
* Added map ('#' key), altered high-level world generation template
* Added ability to return to previous floors
* Added a bit more new objects (monsters, items, etc)
* Balance tweaks
* Many miscellaneous bugfixes
 
 
 
https://pp.userapi.com/c837421/v837421542/3534f/3uyoQ5z2wpQ.jpg
https://pp.userapi.com/c837421/v837421542/3750d/lRtWUEPuIRc.jpg
https://pp.userapi.com/c837421/v837421542/374fb/kTI6LWUOO4w.jpg
https://pp.userapi.com/c637930/v637930542/2d8b7/ITBtFPnk6jU.jpg
https://pp.userapi.com/c637930/v637930542/2d8c0/5w-JVWIePvw.jpg

Latest revision as of 20:51, 9 March 2017

Owlnest
Alpha Project
Developer Anfeir (Mikhail Maryshev)
Theme Fantasy
Influences Adom
Released February 10, 2017
Updated March 10, 2017
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows
Interface ASCII, Keyboard
Game Length Medium
Official site of Owlnest


A roguelike, currently in Demo status.

Some of already implemented features:

  • extended action system with anything as the action target and context actions;
  • specific actions available at the moment, when special abilities are gained;
  • reactions - in cautious mode you can react to monster attacks using different counter-actions, available at the moment;
  • physics - realtime water and lava flow and objects burning, you can set entire forest into fire.
  • different types of wounds instead of plain hitpoints;
  • polymorph - you can basically morph into any monster, obtaining all its characteristics and possible actions.


10.03.2017, v0.2 demo

  • Added some versatility to dungeons
  • New terrain types: decaying dungeon, abandoned dungeon, castle
  • Added map ('#' key), altered high-level world generation template
  • Added ability to return to previous floors
  • Added a bit more new objects (monsters, items, etc)
  • Balance tweaks
  • Many miscellaneous bugfixes


3uyoQ5z2wpQ.jpg lRtWUEPuIRc.jpg kTI6LWUOO4w.jpg ITBtFPnk6jU.jpg 5w-JVWIePvw.jpg