Difference between revisions of "GearHead"
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|theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Mecha|Mecha]], [[List of roguelikes by theme#Futuristic|Futuristic]] | |theme = [[List of roguelikes by theme#Science_Fiction|Science Fiction]], [[List of roguelikes by theme#Mecha|Mecha]], [[List of roguelikes by theme#Futuristic|Futuristic]] | ||
|released = 2002 | |released = 2002 | ||
|relver = | |relver = 0.500 | ||
|updated = | |updated = February 7, 2019 | ||
|updver = 1. | |updver = 1.310 | ||
|language = [[Free Pascal]] | |language = [[Free Pascal]] | ||
|platforms = [[Linux]], [[DOS|Msdos]], [[Windows]] | |platforms = [[Linux]], [[DOS|Msdos]], [[Windows]] | ||
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|site = http://www.gearheadrpg.com/ | |site = http://www.gearheadrpg.com/ | ||
}} | }} | ||
[[File:GH1_TitleScreen.png]] | |||
'''GearHead''' is a futuristic roguelike, created by [[Joseph Hewitt]]. | '''GearHead''' is a futuristic roguelike, created by [[Joseph Hewitt]]. | ||
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=== Related topics === | === Related topics === | ||
* [[GearHead2]], the sequel. | * [[GearHead2]], the sequel. | ||
* [[GearHead Caramel]], the third game in the GearHead series | |||
=== Related links === | === Related links === |
Latest revision as of 14:56, 7 February 2019
GearHead | |
---|---|
Stable game | |
Developer | Joseph Hewitt |
Theme | Science Fiction, Mecha, Futuristic |
Influences | Hack |
Released | 2002 (0.500) |
Updated | February 7, 2019 (1.310) |
Licensing | LGPL |
P. Language | Free Pascal |
Platforms | Linux, Msdos, Windows |
Interface | ASCII, Keyboard |
Game Length | Open ended |
Official site of GearHead |
GearHead is a futuristic roguelike, created by Joseph Hewitt.
Description
GearHead is the first roguelike to explore the world of "mechas" (giant robots). Lots of futuristic jobs and skills (mecha pilot, medic, etc.) are available, as well as piloting those mechas. Among GearHead's features:
- Quests are Randomly generated, based on predefined scripts, the number of which is constantly increasing.
- Skills are increased both by successfully using them or "buying" them in exchange for XP obtained by completing quests and slaying foes.
- Extensive mecha design system, allowing in-game modification of existing models.
- Two spatial scales: personal (on foot), in which the default movement uses the standard coordinates convention, and mecha which uses a "turtle" system in which you must turn and advance.
- The global plot consists of a number of smaller subplots, which are randomly generated every time.
- Very open structure: All objects/plots/monsters are stored in plain text files, so it's quite easy to add/modify content.
Versions and platforms
Like most roguelikes by Joseph Hewitt, GearHead was developed in Free Pascal. It's available for Linux, FreeBSD, DOS and Windows. Source code is quite portable, so it's probably possible to compile it on other platforms too.
See also
Related topics
- GearHead2, the sequel.
- GearHead Caramel, the third game in the GearHead series