Difference between revisions of "Tangledeep"
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|released = 2017 | |released = 2017 | ||
|relver = Early Access | |relver = Early Access | ||
|updated = | |updated = February 1, 2018 | ||
|updver = | |updver = b100a | ||
|language = C# | |language = C# | ||
|platforms = [[Windows]], [[Linux]], [[MacOSX]] | |platforms = [[Windows]], [[Linux]], [[MacOSX]] | ||
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}} | }} | ||
'''Tangledeep''' is a highly-polished, graphical roguelike modeled after the aesthetic of 16-bit console RPGs like ''Secret of Mana'', ''Shiren the Wanderer'' / ''Mystery Dungeon'' series, ''Chrono Trigger'' and ''Final Fantasy 4-6''. It features a '''job system''' inspired by games such as ''Final Fantasy Tactics'', along with dynamic combat, a wide spectrum of equipment, and a heavy focus on abilities and movement. | |||
Tangledeep began as a [[ | == Setting == | ||
'''Tangledeep''' uses an original setting and world with high fantasy elements. A civilization of people with a hybrid of human and animal characteristics live deep underground, with a connection to nature they call '''the Touch'''. This connection influences their physical appearance, and their desire to explore into the wilderness. The only way up to the surface is an ever-changing labyrinth, the titular '''Tangledeep''', full of dangers ranging from wild animals and bandits to mysterious ancient machines. | |||
The player character is born with a fully human appearance, unlike the other denizens of the underground, but has a strong desire to explore Tangledeep and be the first to reach the top... an unknown world no other person has seen before. | |||
== History and Development == | |||
Tangledeep began as a [[7DRL]] programming exercise by lead developer Andrew Aversa in February 2016. Under the guidance of [[Dungeonmans]] developer Jim Shepard, the game gradually began building in scope, starting from a simple, feature-less dungeon crawl. By the end of Summer 2016, several artists joined Aversa under the studio name Impact Gameworks, establishing the game's Super Nintendo/16-bit inspired visual aesthetic. | |||
In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017. | In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017. | ||
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== Links == | == Links == | ||
* [http://tangledeep.com/ Tangledeep Homepage] | * [http://tangledeep.com/ Tangledeep Homepage] | ||
* [https://discord.gg/4q5kjUm Tangledeep Discord] | * [https://discord.gg/4q5kjUm Tangledeep Discord] | ||
* [https://store.steampowered.com/app/628770/Tangledeep/ Tangledeep on Steam] | |||
* [https://www.gog.com/game/tangledeep/ Tangledeep on GOG.com] | |||
[[Category:Fantasy roguelikes]] | [[Category:Fantasy roguelikes]] |
Latest revision as of 19:30, 4 February 2018
Tangledeep | |
---|---|
Stable game | |
Developer | Impact Gameworks |
Theme | Fantasy |
Influences | Secret of Mana, Final Fantasy |
Released | 2017 (Early Access) |
Updated | February 1, 2018 (b100a) |
Licensing | Closed source |
P. Language | C# |
Platforms | Windows, Linux, MacOSX |
Interface | Graphical tiles, Controller, Keyboard, Mouse |
Game Length | Medium |
Official site of Tangledeep |
Tangledeep is a highly-polished, graphical roguelike modeled after the aesthetic of 16-bit console RPGs like Secret of Mana, Shiren the Wanderer / Mystery Dungeon series, Chrono Trigger and Final Fantasy 4-6. It features a job system inspired by games such as Final Fantasy Tactics, along with dynamic combat, a wide spectrum of equipment, and a heavy focus on abilities and movement.
Setting
Tangledeep uses an original setting and world with high fantasy elements. A civilization of people with a hybrid of human and animal characteristics live deep underground, with a connection to nature they call the Touch. This connection influences their physical appearance, and their desire to explore into the wilderness. The only way up to the surface is an ever-changing labyrinth, the titular Tangledeep, full of dangers ranging from wild animals and bandits to mysterious ancient machines.
The player character is born with a fully human appearance, unlike the other denizens of the underground, but has a strong desire to explore Tangledeep and be the first to reach the top... an unknown world no other person has seen before.
History and Development
Tangledeep began as a 7DRL programming exercise by lead developer Andrew Aversa in February 2016. Under the guidance of Dungeonmans developer Jim Shepard, the game gradually began building in scope, starting from a simple, feature-less dungeon crawl. By the end of Summer 2016, several artists joined Aversa under the studio name Impact Gameworks, establishing the game's Super Nintendo/16-bit inspired visual aesthetic.
In March 2017, a Kickstarter was launched for the game, raising funds to complete additional artwork, animations, and music. The Kickstarter was successfully funded at over double the original goal, and the game went into Early Access on Steam in July 2017.
In September 2017, Jim Shepard joined the team as a second programmer, helping to prepare the game for localization and additional platforms as well as creating new features, quality-of-life improvements, and bug fixes.
Impact Gameworks intends to release Tangledeep v1.0 in January 2018, with several unannounced ports to non-PC platforms also planned for Q1-Q2 2018.
Features
Tangledeep is focused on presentation, polish, ease of control, and accessible gameplay while drawing inspiration from other graphical roguelikes such as Tales of Maj'Eyal, Dungeonmans, and Shiren the Wanderer / Mystery Dungeon series.
- 32x32-based tile sets, plus hand-drawn static locations
- Large animated character and monster sprites, battle FX
- Job system with 10 playable jobs and 80+ abilities
- Heavy focus on movement and ability usage in combat
- Dozens of unique monster champion modifiers
- "Item Dream" system: enter randomly-generated mini-dungeons in equipment to power them up
- Monster pet system with attributes, likes/dislikes, powers, relationships, and breeding
- Meta progress modes ("Heroic" and "Adventure") allowing players to retain some or all progress after death
- Keyboard, mouse, and controller support - can be used alone or in combination with any other control method
- Full soundtrack
Screenshots