Difference between revisions of "Chasm Lords"
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{{game-stable| name = Chasm Lords | {{game-stable| name = Chasm Lords | ||
|developer = Red Sky Forge | |developer = Red Sky Forge | ||
|theme = [[List of roguelikes by theme#Mythology| | |theme = [[List of roguelikes by theme#Mythology|Mythology]], [[List of roguelikes by theme#Mythology|European]] | ||
|influences = WoTMUD, Moria, DaoC | |influences = WoTMUD, Moria, DaoC | ||
|released = 2017 | |released = 2017 | ||
|relver = v0.1 | |relver = v0.1 | ||
|updated = 2018 | |||
|updver = v1.0 | |||
|licensing = Closed source | |licensing = Closed source | ||
|language = JavaScript | |language = JavaScript | ||
Line 10: | Line 12: | ||
|interface = Mouse, Keyboard | |interface = Mouse, Keyboard | ||
|length = Unlimited | |length = Unlimited | ||
|site = https://chasmlords.com | |||
}} | }} | ||
'''Chasm Lords''' is a ASCII tile-based Roguelike | |||
'''Chasm Lords''' is a ASCII tile-based online multiplayer Roguelike, running in modern web browsers. | |||
The core gameplay and content is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot. | The core gameplay and content is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot. | ||
Line 17: | Line 21: | ||
==Key features== | ==Key features== | ||
* Procedurally generated dungeons (similar to other roguelikes) | * Traditional ASCII tileset with colours and lighting. | ||
* | * Three factions for players, supporting player-killing and faction vs faction. | ||
* World is player modifiable | * Procedurally generated dungeons (similar to other roguelikes). Dungeons are instanced at player maximums per dungeon level. | ||
* | * Huge, one-time procedurally generated outside world with unique areas and crafting trainers. | ||
* | * World is player modifiable with tunnelling and building. Players can build their own villages and fortifications. | ||
* Gathering and crafting system. | |||
* Players can create faction mobs of varying strengths to control territory. | |||
* Four character classes (warrior, mage, priest, rogue). | |||
[[File:Screen_Shot_2017-12-30_at_00.03.09.png|500px|thumb|A Chasm Lords Wilderness area, just outside of the main town]] | |||
==Setting== | |||
The Chasm Lords are an ancient legend. They roam the darkest depths of the caverns under the Earth, growing ever more old and powerful, and planning their return to the surface. | |||
Nobody is sure of their origins, although legend links them to Erset la tari, the Mystical Underworld of the Akkadians. In this legend, they were mortal men and women corrupted by the goddess Ereshkigal and Nergal the death god. | |||
Sages have foretold that when the sun is in its darkest phases, the Chasm Lords of Erset la tari will walk the Earth again, sowing ruin and reaping blood and gold from those who live above. | |||
'''Chasm Lords''' is set in Europe, approximately 1 A.D. It draws from European and Middle Eastern mythology to provide a backdrop for the game. | |||
==Status== | ==Status== | ||
The game is | The game is fully released, and receives regular updates adding to the core gameplay. | ||
Latest revision as of 06:54, 23 January 2018
Chasm Lords | |
---|---|
Stable game | |
Developer | Red Sky Forge |
Theme | Mythology, European |
Influences | WoTMUD, Moria, DaoC |
Released | 2017 (v0.1) |
Updated | 2018 (v1.0) |
Licensing | Closed source |
P. Language | JavaScript |
Platforms | Browser |
Interface | Mouse, Keyboard |
Game Length | Unlimited |
Official site of Chasm Lords |
Chasm Lords is a ASCII tile-based online multiplayer Roguelike, running in modern web browsers.
The core gameplay and content is heavily influenced by Moria, with the main exception being that it is real-time multiplayer and not turn-based. It also draws influence from MUDs, in particular the Wheel of Time MUD, and other video games in related genres such as Diablo and Dark Age of Camelot.
Key features
- Traditional ASCII tileset with colours and lighting.
- Three factions for players, supporting player-killing and faction vs faction.
- Procedurally generated dungeons (similar to other roguelikes). Dungeons are instanced at player maximums per dungeon level.
- Huge, one-time procedurally generated outside world with unique areas and crafting trainers.
- World is player modifiable with tunnelling and building. Players can build their own villages and fortifications.
- Gathering and crafting system.
- Players can create faction mobs of varying strengths to control territory.
- Four character classes (warrior, mage, priest, rogue).
Setting
The Chasm Lords are an ancient legend. They roam the darkest depths of the caverns under the Earth, growing ever more old and powerful, and planning their return to the surface.
Nobody is sure of their origins, although legend links them to Erset la tari, the Mystical Underworld of the Akkadians. In this legend, they were mortal men and women corrupted by the goddess Ereshkigal and Nergal the death god.
Sages have foretold that when the sun is in its darkest phases, the Chasm Lords of Erset la tari will walk the Earth again, sowing ruin and reaping blood and gold from those who live above.
Chasm Lords is set in Europe, approximately 1 A.D. It draws from European and Middle Eastern mythology to provide a backdrop for the game.
Status
The game is fully released, and receives regular updates adding to the core gameplay.