Difference between revisions of "OCult"
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[[File:bg_ocult.png|200px|thumb|left|alt text]] | [[File:bg_ocult.png|200px|thumb|left|alt text]] | ||
'''oCult''' is primarily a solo developer project by Darcy Klyne that is in early alpha development. Built in GML upon the basic framework of Roguelock, a Gamemaker Marketplace resource provided by Jonathan Moreau. oCult features a unique style of original 24bit retro artwork that captures the most iconic creatures from the RPG classics along with a massive library of equipment and weaponry provided by 7Soul1 at Deviantart. oCult | '''oCult''' is primarily a solo developer project by Darcy Klyne that is in early alpha development. Built in GML upon the basic framework of Roguelock, a Gamemaker Marketplace resource provided by Jonathan Moreau. oCult features a unique style of original 24bit retro artwork that captures the most iconic creatures from the RPG classics along with a massive library of equipment and weaponry provided by 7Soul1 at Deviantart. oCult offers a system of character progression that is predicated upon '''use/reward'''. | ||
Developer objectives: | Developer objectives: | ||
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- Tell a unique and fatalistic story about hidden knowledge, the destiny of mankind and forbidden ancient philosophies. | - Tell a unique and fatalistic story about hidden knowledge, the destiny of mankind and forbidden ancient philosophies. | ||
[[Category:Roguelike games]] |
Latest revision as of 09:01, 4 December 2018
oCult - Fantasy Roguelike Turn Based RPG
Visit [1] http://oCult.ca for a early release alpha demo.
oCult is primarily a solo developer project by Darcy Klyne that is in early alpha development. Built in GML upon the basic framework of Roguelock, a Gamemaker Marketplace resource provided by Jonathan Moreau. oCult features a unique style of original 24bit retro artwork that captures the most iconic creatures from the RPG classics along with a massive library of equipment and weaponry provided by 7Soul1 at Deviantart. oCult offers a system of character progression that is predicated upon use/reward.
Developer objectives:
- Require the player adapt a difficult self imposed min/max curve to accomplish top level skill achievements or weapon prerequisites for your character class.
- Establish an end game balance to provide that success or failure will be predicated upon top tier ability achievement.
- Tell a unique and fatalistic story about hidden knowledge, the destiny of mankind and forbidden ancient philosophies.