Difference between revisions of "Empires of Eradia: The Cataclysm of Chaos"
(190 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{gameinfo| name = Empires of Eradia: The Cataclysm of Chaos | |||
|developer = [[Jason "Palandus" Roberts]] | |||
|theme = [[Fantasy]] | |||
|influences = Too many to list | |||
|status = [[Alpha]] | |||
|released = Sept 12, 2018 | |||
|updated = July 30, 2022 | |||
|licensing = [[Freeware]] | |||
|language = [[Python]], [[Libtcod]] | |||
|platforms = [[Windows]] | |||
|interface = [[ASCII]], [[Keyboard]], [[Mouse]] | |||
|length = Multiple hours | |||
|site = [https://discord.gg/XZGSrgZc2Q Discord], [https://www.reddit.com/r/EmpiresOfEradiaCOC/ Reddit] | |||
}} | |||
Empires of Eradia: The Cataclysm of Chaos, offers many unique twists on the classic roguelike formula. Instead of the typical dungeon layout with rooms and hallways, combat takes place in large open battlefields against multiple foes at once. Treasure, secrets and portals are scattered all over the map, and your vision is not blocked by solid walls but thick fog clouds you can pass through.. but not without risk! The game also offers a unique [[permadeath]] system, crafting and multiple disciplines to master. | |||
[https://www.mediafire.com/file/go38jd7ixmtj8jg/Empires+of+Eradia+=+The+Cataclysm+of+Chaos+V53H1.zip/file <big>Download Alpha Version 53H1</big>] | |||
= Community = | |||
The developer is always seeking player feedback to help guide development. You can contact him directly by [mailto:roberts10000@gmail.com email] or through one of the platforms listed below. | |||
* | * [https://discord.gg/XZGSrgZc2Q Discord] | ||
* | * [https://www.reddit.com/r/EmpiresOfEradiaCOC/ Reddit] | ||
* March 31, 2023 Update = For those that are unaware, V54 is still in active development. It is taking longer than anticipated, but rest assured I am still actively developing the game, and have been doing so since August 2022. V54 is a massive overhaul over many key systems, and it will likely make EOECOC feel like a completely brand new game and new experience. The five biggest changes in V54 are = Massive UI and Menu updates (ie you now finally have a cursor in the menus and can fully manipulate menus now with exclusively the keyboard or mouse), New Map Generation Techniques with unique maps for the Biomes, Improved AI, new AI movement paradigms (push/pull/teleport) and innovative challenges, Large optimization overpass on many key systems, and the first iteration of Elemental Allies and Turrets (with their own FOVs and AIs). If you wish to stay up to date, I post once a week on both my subreddit and discord (and sometimes a bit more often on the Discord). V54 will come eventually, just not sure when. | |||
= Story = | |||
A great rift has appeared in the Solarii monarchy, spewing forth vile creatures. You enter the rift, where the laws of the material plane do not necessarily apply. You must close the rift, and escape, but is there really a way out? You'll just have to find out! | |||
[[File:NewImage.png|thumb|Main Map View]] | |||
= Current Features = | |||
* Sandbox experience; pursue your own goals and victory conditions, and explore as much or as little as you want. | |||
* A unique map generation system, opting for large open areas, instead of the typical cramped dungeon floors. | |||
* "Walls" are actually fog clouds that block vision but not movement, allowing for unique tactical opportunities. | |||
* A ton of character build options with the ability to even win the game as a complete pacifist. | |||
* Four types of foes; Horde, Primal Chaos, Treasure Fiends and Bosses. Each with their own strengths and weaknesses. | |||
* Four melee, ranged and spell techniques to master, each with their own elements that can be changed for different enemy debuff effects. | |||
* Unique "stress" based permadeath system, which allows players to learn from their mistakes and eventually succeed. Stress also activates stress mechanics. | |||
* You must serve as entertainment for the Chaos God. This effectively works like a [[The Role of Hunger|"food clock"]], but without the annoyances of instant death when it runs out. | |||
* Chaos is accrued by various actions and only gets worse as you progress farther, building tension and unlocking challenging mechanics. | |||
* Many useful interactable objects. The most valuable are secret areas, which can be found by getting close or by following directions in the collectibles report. | |||
* Map Hazards, which are usually optional. These make maps more challenging and can work in synergy with other mechanics and hazards. | |||
* Salvaging; you can convert any item you do not need into useful crafting resources. | |||
* You can perform four forms of crafting; Alchemy (includes Light equipment), Smithing (Medium and Heavy Equipment), Enchanting (of Equipment and Profile), and Fabrication (of Epics and Artifacts). | |||
* Can craft a single item for extra bonuses, or batch craft multiple of the same item, in a single turn. | |||
* Profile system that allows you to achieve progression between playthroughs. Ensuring that even if you go insane, you'll still keep some progress that will help the next run. | |||
* Optional self-imposed restrictions. Completing them grants great rewards, but breaking a restriction punishes you severely. | |||
= Bestiary = | |||
= | {| class="wikitable" | ||
A | |+ Common Things | ||
|- | |||
! Symbol(s) !! Name !! Description | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''@'''|| Player || The character the player controls. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''T'''|| Treasure Fiend || A tricky nonhostile creature carrying precious loot. | |||
|- | |||
|style="text-align: center; background: black; color: maroon"|'''A'''|| Crystallized Archer || Victim of the Crystalline Harvester. | |||
|- | |||
|style="text-align: center; background: black; color: maroon"|'''M'''|| Crystallized Mage || Victim of the Crystalline Harvester. | |||
|- | |||
|style="text-align: center; background: black; color: maroon"|'''F'''|| Crystallized Fighter || Victim of the Crystalline Harvester. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''^'''|| Trap || A leeching / concentrated / overcharge / fire trap. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''!'''|| Secret || A hidden object that could be of any type. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''"'''|| Artifact || Gives runic shards and enchanting orbs. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''#'''|| Cache || Gives various potions. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''?'''|| Codex || Gives training manuals or runic lexicons. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''+'''|| Foundry || Gives runic toolkits. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''&'''|| Strongbox || Gives rare items. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''~'''|| Stockpile || Gives low-quality items. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''$'''|| Shrine || Restores all energies. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''''''|| Symbol || Activates powerful buffs. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''-'''|| Well || Fills elixirs and reduces stress. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''*'''|| Primal Chaos portal || Spawns primal chaos creatures. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''>'''|| Translocation gate || Takes you to next dungeon floor. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''%'''|| Runestone || Used as a respawn point and to refill runic elixirs. | |||
|} | |||
== | {| class="wikitable" | ||
|+ Rarely Seen Things | |||
|- | |||
! Symbol !! Name !! Description | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''%'''|| Portal Orb || Horde/Primal Chaos Portal; Destroy to close the Portal. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''&'''|| Lesser/Greater Vault || Trapped Treasury Portal; Step on to get a ton of great loot. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''&'''|| Orb Finder || Horde/Primal Chaos Portal; Find the location of the Portal Orb. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''<'''|| Portal Gate || In Portals; Use to Leave the Portal prematurely. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''?'''|| Planar Locator || Used to determine the floor of the Planar Tether. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''?'''|| Planar Tether || Nigh-invulnerable object. Destroy for Ultra Victory progress. | |||
|- | |||
|style="text-align: center; background: black; color: blue"|'''fgdc'''|| Horde Fighters (Blue) || Weak melee unit. | |||
|- | |||
|style="text-align: center; background: black; color: yellow"|'''hsar'''|| Horde Archers (Yellow) || Weak ranged unit. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''bnwp'''|| Horde Mages (Red) || Weak spellcaster. | |||
|- | |||
|style="text-align: center; background: black; color: green"|'''CQBS'''|| Primal Chaos Fighters (Green) || Tough melee unit with several abilities. | |||
|- | |||
|style="text-align: center; background: black; color: orange"|'''IVEM'''|| Primal Chaos Archers (Orange) || Tough ranged unit with several abilities. | |||
|- | |||
|style="text-align: center; background: black; color: purple"|'''ALOF'''|| Primal Chaos Mages (Purple) || Tough spellcaster with several abilities. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''@'''|| Slithering Horror || Melee Boss. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''@'''|| Crystalline Harvester || Ranged Boss. | |||
|- | |||
|style="text-align: center; background: black; color: white"|'''@'''|| Brain Collector || Spell Boss. | |||
|} |
Latest revision as of 17:58, 31 March 2023
Empires of Eradia: The Cataclysm of Chaos | |
---|---|
Developer | Jason "Palandus" Roberts |
Theme | Fantasy |
Influences | Too many to list |
Status | Alpha |
Released | Sept 12, 2018 |
Updated | July 30, 2022 |
Licensing | Freeware |
P. Language | Python, Libtcod |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse |
Game Length | Multiple hours |
[Discord, Reddit Official site of Empires of Eradia: The Cataclysm of Chaos] |
Empires of Eradia: The Cataclysm of Chaos, offers many unique twists on the classic roguelike formula. Instead of the typical dungeon layout with rooms and hallways, combat takes place in large open battlefields against multiple foes at once. Treasure, secrets and portals are scattered all over the map, and your vision is not blocked by solid walls but thick fog clouds you can pass through.. but not without risk! The game also offers a unique permadeath system, crafting and multiple disciplines to master.
Community
The developer is always seeking player feedback to help guide development. You can contact him directly by email or through one of the platforms listed below.
- March 31, 2023 Update = For those that are unaware, V54 is still in active development. It is taking longer than anticipated, but rest assured I am still actively developing the game, and have been doing so since August 2022. V54 is a massive overhaul over many key systems, and it will likely make EOECOC feel like a completely brand new game and new experience. The five biggest changes in V54 are = Massive UI and Menu updates (ie you now finally have a cursor in the menus and can fully manipulate menus now with exclusively the keyboard or mouse), New Map Generation Techniques with unique maps for the Biomes, Improved AI, new AI movement paradigms (push/pull/teleport) and innovative challenges, Large optimization overpass on many key systems, and the first iteration of Elemental Allies and Turrets (with their own FOVs and AIs). If you wish to stay up to date, I post once a week on both my subreddit and discord (and sometimes a bit more often on the Discord). V54 will come eventually, just not sure when.
Story
A great rift has appeared in the Solarii monarchy, spewing forth vile creatures. You enter the rift, where the laws of the material plane do not necessarily apply. You must close the rift, and escape, but is there really a way out? You'll just have to find out!
Current Features
- Sandbox experience; pursue your own goals and victory conditions, and explore as much or as little as you want.
- A unique map generation system, opting for large open areas, instead of the typical cramped dungeon floors.
- "Walls" are actually fog clouds that block vision but not movement, allowing for unique tactical opportunities.
- A ton of character build options with the ability to even win the game as a complete pacifist.
- Four types of foes; Horde, Primal Chaos, Treasure Fiends and Bosses. Each with their own strengths and weaknesses.
- Four melee, ranged and spell techniques to master, each with their own elements that can be changed for different enemy debuff effects.
- Unique "stress" based permadeath system, which allows players to learn from their mistakes and eventually succeed. Stress also activates stress mechanics.
- You must serve as entertainment for the Chaos God. This effectively works like a "food clock", but without the annoyances of instant death when it runs out.
- Chaos is accrued by various actions and only gets worse as you progress farther, building tension and unlocking challenging mechanics.
- Many useful interactable objects. The most valuable are secret areas, which can be found by getting close or by following directions in the collectibles report.
- Map Hazards, which are usually optional. These make maps more challenging and can work in synergy with other mechanics and hazards.
- Salvaging; you can convert any item you do not need into useful crafting resources.
- You can perform four forms of crafting; Alchemy (includes Light equipment), Smithing (Medium and Heavy Equipment), Enchanting (of Equipment and Profile), and Fabrication (of Epics and Artifacts).
- Can craft a single item for extra bonuses, or batch craft multiple of the same item, in a single turn.
- Profile system that allows you to achieve progression between playthroughs. Ensuring that even if you go insane, you'll still keep some progress that will help the next run.
- Optional self-imposed restrictions. Completing them grants great rewards, but breaking a restriction punishes you severely.
Bestiary
Symbol(s) | Name | Description |
---|---|---|
@ | Player | The character the player controls. |
T | Treasure Fiend | A tricky nonhostile creature carrying precious loot. |
A | Crystallized Archer | Victim of the Crystalline Harvester. |
M | Crystallized Mage | Victim of the Crystalline Harvester. |
F | Crystallized Fighter | Victim of the Crystalline Harvester. |
^ | Trap | A leeching / concentrated / overcharge / fire trap. |
! | Secret | A hidden object that could be of any type. |
" | Artifact | Gives runic shards and enchanting orbs. |
# | Cache | Gives various potions. |
? | Codex | Gives training manuals or runic lexicons. |
+ | Foundry | Gives runic toolkits. |
& | Strongbox | Gives rare items. |
~ | Stockpile | Gives low-quality items. |
$ | Shrine | Restores all energies. |
'' | Symbol | Activates powerful buffs. |
- | Well | Fills elixirs and reduces stress. |
* | Primal Chaos portal | Spawns primal chaos creatures. |
> | Translocation gate | Takes you to next dungeon floor. |
% | Runestone | Used as a respawn point and to refill runic elixirs. |
Symbol | Name | Description |
---|---|---|
% | Portal Orb | Horde/Primal Chaos Portal; Destroy to close the Portal. |
& | Lesser/Greater Vault | Trapped Treasury Portal; Step on to get a ton of great loot. |
& | Orb Finder | Horde/Primal Chaos Portal; Find the location of the Portal Orb. |
< | Portal Gate | In Portals; Use to Leave the Portal prematurely. |
? | Planar Locator | Used to determine the floor of the Planar Tether. |
? | Planar Tether | Nigh-invulnerable object. Destroy for Ultra Victory progress. |
fgdc | Horde Fighters (Blue) | Weak melee unit. |
hsar | Horde Archers (Yellow) | Weak ranged unit. |
bnwp | Horde Mages (Red) | Weak spellcaster. |
CQBS | Primal Chaos Fighters (Green) | Tough melee unit with several abilities. |
IVEM | Primal Chaos Archers (Orange) | Tough ranged unit with several abilities. |
ALOF | Primal Chaos Mages (Purple) | Tough spellcaster with several abilities. |
@ | Slithering Horror | Melee Boss. |
@ | Crystalline Harvester | Ranged Boss. |
@ | Brain Collector | Spell Boss. |