Difference between revisions of "System Architecture, the strategy to complex implementations"

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(The article is not well written, and it seems like it's bad spam text generated from a neural network.)
 
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Imagine you are making a game and you have an item that allows you to switch health with a monster. On level 100 you encounter the Lich King with negative health that takes damage from healing potion. What exactly is supposed to happen when you switch health with the Lich King?
This is what system architecture solves or is trying to solve, a strategy to deal with complexity.


== Gunshot Architecture ==
Code by trial and error.

Latest revision as of 14:57, 26 September 2019