Difference between revisions of "Zorbus"

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<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;">
{{game-stable| name = Zorbus
|developer = Joonas Hirvonen
|theme = [[Fantasy]]
|influences = Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e
|released = March 2019
|relver = Alpha
|updated = September 2024
|updver = r60.7
|licensing = [[Commercial]], [[Closed source]]
|language = [[Pascal]]
|platforms = [[Windows]], [[Linux]] (Wine), [[Mac OS X]] (Wine)
|interface = [[Tiles]], [[ASCII]], [[Keyboard]], [[Mouse]], [[Controller]]
|length = 5-8 hours
|site = https://zorbus.net
}}


<tr>
[[File:ZorbusPreview.png|thumb|alt=Zorbus gameplay]]
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Zorbus</i>
[[File:Zorbus17.png|thumb|alt=Zorbus ASCII gameplay]]
</th>
</tr>


<tr>
Zorbus is a free, fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:105%; color:#444;">Stable game
</th>
</tr>


<tr>
Zorbus does not have item identification or a hunger mechanic.
<th style="background:#C2D8EF; padding:.2em; margin:1em;width:7em">[[Developer]]
</th>
<td>Joonas Hirvonen
</td>
</tr>


<tr>
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures, and lore.
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Theme]]
</th>
<td>[[Fantasy]]
</td>
</tr>


<tr>
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons.  
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Influences]]
</th>
<td>AD&D 1e, D&D 3e
</td>
</tr>


<tr>
Zorbus needs Windows 7 or newer, but can be run on Linux with Wine and on Mac with PlayOnMac, WineBottler, or CrossOver.
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Released
</th>
<td>23 March 2019
</td>
</tr>


<tr>
= Features =
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated
* A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
</th>
* Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
<td>10 April 2019
* Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
</td>
* No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
</tr>


<tr>
= Controls and UI =
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Licensing]]
</th>
<td>[[Freeware]], [[Closed source]]
</td>
</tr>


<tr>
* The game has a targeting system, making it very easy to use ranged attacks and talents.
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Programming Language|P. Language]]
* Usable items and talents can be assigned to quick-slots.
</th>
* The display size can be configured. You can play in windowed mode or fullscreen and with 32x32, 48x48, or 64x64-pixel tile graphics or ASCII characters.
<td>[[Pascal]]
* The font can be changed, and the text size can be adjusted.
</td>
* Keybindings are configurable.
</tr>
* Mouse control is supported, but is not ideal for playing the game.
* A game controller can be used.


<tr>
[[Category:Stable games]]
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Platforms]]
[[Category:Roguelike games]]
</th>
<td>[[Windows]], [[Linux]] (Wine)
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Interface]]
</th>
<td>[[Tiles]], [[Keyboard]]
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length
</th>
<td>4-6 hours
</td>
</tr>
 
<tr>
<td colspan="2" style="background:#C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://www.zorbus.net www.zorbus.net]
</td>
</tr>
 
</table>
 
http://www.zorbus.net/graphics/s05.png
 
 
Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
 
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath meaning that when a character dies, it really is permanent and the player must begin a new game. You can save the game but the save file is deleted when loaded. You can only save once per dungeon level.
 
The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive. Thematically Zorbus draws influence from the late 70s and early 80s tabletop AD&D campaigns and adventures.
 
The rule system for the game is slightly influenced by the d20-system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race and gender is selected). On each level-up, you point-buy skills and talents. Talents are mostly combat abilities and spells.
 
By design, Zorbus does not have a hunger mechanic, item identification, crafting, autoexplore, an overworld map or quests.
 
 
[[category:Stable games]]
[[category: Roguelike games]]
 
<noinclude>
[[Category:Templates]]
</noinclude>

Latest revision as of 17:37, 13 September 2024

Zorbus
Stable game
Developer Joonas Hirvonen
Theme Fantasy
Influences Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e
Released March 2019 (Alpha)
Updated September 2024 (r60.7)
Licensing Commercial, Closed source
P. Language Pascal
Platforms Windows, Linux (Wine), Mac OS X (Wine)
Interface Tiles, ASCII, Keyboard, Mouse, Controller
Game Length 5-8 hours
Official site of Zorbus


Zorbus gameplay
Zorbus ASCII gameplay

Zorbus is a free, fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.

Zorbus does not have item identification or a hunger mechanic.

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures, and lore.

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons.

Zorbus needs Windows 7 or newer, but can be run on Linux with Wine and on Mac with PlayOnMac, WineBottler, or CrossOver.

Features

  • A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
  • Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
  • Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
  • No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).

Controls and UI

  • The game has a targeting system, making it very easy to use ranged attacks and talents.
  • Usable items and talents can be assigned to quick-slots.
  • The display size can be configured. You can play in windowed mode or fullscreen and with 32x32, 48x48, or 64x64-pixel tile graphics or ASCII characters.
  • The font can be changed, and the text size can be adjusted.
  • Keybindings are configurable.
  • Mouse control is supported, but is not ideal for playing the game.
  • A game controller can be used.