Difference between revisions of "Zorbus"

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<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;">
{{game-stable| name = Zorbus
|developer = Joonas Hirvonen
|theme = [[Fantasy]]
|influences = Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e
|released = March 2019
|relver = Alpha
|updated = September 2024
|updver = r60.7
|licensing = [[Commercial]], [[Closed source]]
|language = [[Pascal]]
|platforms = [[Windows]], [[Linux]] (Wine), [[Mac OS X]] (Wine)
|interface = [[Tiles]], [[ASCII]], [[Keyboard]], [[Mouse]], [[Controller]]
|length = 5-8 hours
|site = https://zorbus.net
}}


<tr>
[[File:ZorbusPreview.png|thumb|alt=Zorbus gameplay]]
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:110%"><i>Zorbus</i>
[[File:Zorbus17.png|thumb|alt=Zorbus ASCII gameplay]]
</th>
</tr>


<tr>
Zorbus is a free, fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.
<th colspan="2" style="background:#C2D8EF; padding:.4em; margin:1em; font-size:105%; color:#444;">Stable game
</th>
</tr>


<tr>
Zorbus does not have item identification or a hunger mechanic.
<th style="background:#C2D8EF; padding:.2em; margin:1em;width:7em">[[Developer]]
</th>
<td>Joonas Hirvonen
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Theme]]
</th>
<td>[[Fantasy]]
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Influences]]
</th>
<td>AD&D 1e, D&D 3e
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Released
</th>
<td>23 March 2019
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Updated
</th>
<td>04 May 2019
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Licensing]]
</th>
<td>[[Freeware]], [[Closed source]]
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Programming Language|P. Language]]
</th>
<td>[[Pascal]]
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Platforms]]
</th>
<td>[[Windows]], [[Linux]] (Wine)
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">[[Interface]]
</th>
<td>[[Tiles]], [[Keyboard]]
</td>
</tr>
 
<tr>
<th style="background:#C2D8EF; padding:.2em; margin:1em;">Game Length
</th>
<td>4-6 hours
</td>
</tr>
 
<tr>
<td colspan="2" style="background:#C2D8EF; padding:.2em; margin:1em; text-align:center;">[http://www.zorbus.net www.zorbus.net]
</td>
</tr>
 
</table>
 
http://www.zorbus.net/graphics/preview.png
 
http://www.zorbus.net/graphics/s05.png
 
 
Zorbus is a fantasy-themed, graphical, turn-based, role-playing roguelike game. Your goal is to delve deep into a dungeon, find a portal to a mythical place called the Zorbus where a mere mortal can ascend to demigodhood.
 
Being a roguelike game, Zorbus creates the dungeon randomly so that every played game is slightly different. The game uses permadeath meaning that when a character dies, it really is permanent and the player must begin a new game. You can save the game but the save file is deleted when loaded.
 
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures and lore.
 
The goal is to create a tight, streamlined dungeon crawling experience where the dungeon feels alive, eventful and rich in content. Something more than just boring empty rooms and corridors! Diversely shaped levels with themed content (throne rooms, prisons, lots of hidden treasure caches etc.) with good connectivity between the areas.
 
Important part of the living dungeon are the creatures. Creatures act intelligently, might fight each other, flee when threatened and try to gather their friends to overcome a threat. Most creatures can use items and also pick them up from from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
 
The dungeon has dynamic lighting. There are light sources as dungeon furniture and in the hands of creatures and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
 
You don't have to go to the fight alone but can recruit other creatures along the way.


The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons. Zorbus has experience levels but no character classes (race is selected). On each level up, you point buy skills and talents (mostly combat maneuvers and spells).
Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures, and lore.
 
Zorbus does not have item identification or a hunger mechanic.


Zorbus needs Windows XP or newer but works also in Linux with Wine.
The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons.  


The display size can be configured. You can play in windowed mode or fullscreen with 32x32- or 64x64-pixel tile graphics. Text size can also be adjusted. There is no audio.
Zorbus needs Windows 7 or newer, but can be run on Linux with Wine and on Mac with PlayOnMac, WineBottler, or CrossOver.


The game can be controlled only with the keyboard (the number of needed keys to play is kept low). The keybindings are configurable. The game has a targeting system making it very easy to use ranged attacks / talents. Usable items and talents can be assigned to quickslots.
= Features =
* A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
* Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
* Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
* No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).


Zorbus is already a stable game but development still continues: more content, more polishing.
= Controls and UI =


[[category:Stable games]]
* The game has a targeting system, making it very easy to use ranged attacks and talents.
[[category: Roguelike games]]
* Usable items and talents can be assigned to quick-slots.
* The display size can be configured. You can play in windowed mode or fullscreen and with 32x32, 48x48, or 64x64-pixel tile graphics or ASCII characters.
* The font can be changed, and the text size can be adjusted.
* Keybindings are configurable.
* Mouse control is supported, but is not ideal for playing the game.
* A game controller can be used.


<noinclude>
[[Category:Stable games]]
[[Category:Templates]]
[[Category:Roguelike games]]
</noinclude>

Latest revision as of 17:37, 13 September 2024

Zorbus
Stable game
Developer Joonas Hirvonen
Theme Fantasy
Influences Traditional fantasy roguelikes, Gold Box games, OD&D / AD&D / D&D 3e
Released March 2019 (Alpha)
Updated September 2024 (r60.7)
Licensing Commercial, Closed source
P. Language Pascal
Platforms Windows, Linux (Wine), Mac OS X (Wine)
Interface Tiles, ASCII, Keyboard, Mouse, Controller
Game Length 5-8 hours
Official site of Zorbus


Zorbus gameplay
Zorbus ASCII gameplay

Zorbus is a free, fantasy-themed, tile-based, turn-based, traditional roguelike game. Your goal is to delve deep into a dungeon and find a portal to a mythical place called the Zorbus, where a mere mortal can ascend to demigodhood. You can recruit other creatures along the way so you don't have to adventure alone.

Zorbus does not have item identification or a hunger mechanic.

Thematically Zorbus draws influence from the late 70s and early 80s tabletop D&D campaigns, adventures, and lore.

The rule system for the game is slightly influenced by the d20 system used in the 3rd edition of Dungeons & Dragons.

Zorbus needs Windows 7 or newer, but can be run on Linux with Wine and on Mac with PlayOnMac, WineBottler, or CrossOver.

Features

  • A live dungeon: The dungeon is more than just empty rooms and corridors. Zorbus features diversely shaped levels with themed content (throne rooms, prisons, hidden treasure caches, etc.) with good connectivity between the areas. The game also has over 4000 sound effects and hundreds of ambient tracks to truly make the dungeon feel alive.
  • Dynamic Lighting: There are light sources present both as dungeon furniture and in the hands of creatures, and these both can be lit and unlit. Some creatures have darkvision. Creatures react to light and sound.
  • Complex AI: The dungeon denizens fight each other, flee when threatened, and try to gather their friends to overcome a threat. Most creatures can use items, and can also pick them up from the dungeon floor. Creatures are not silent either but comment on things with speech bubbles.
  • No character classes: On each level up, you point buy skills and talents (mostly combat maneuvers and spells).

Controls and UI

  • The game has a targeting system, making it very easy to use ranged attacks and talents.
  • Usable items and talents can be assigned to quick-slots.
  • The display size can be configured. You can play in windowed mode or fullscreen and with 32x32, 48x48, or 64x64-pixel tile graphics or ASCII characters.
  • The font can be changed, and the text size can be adjusted.
  • Keybindings are configurable.
  • Mouse control is supported, but is not ideal for playing the game.
  • A game controller can be used.