Difference between revisions of "Rogue's Souls"

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{{game-alpha| name = Rogue's Souls
{{game-alpha| name = Rogue's Souls
|developer = C.A. Sinclair
|developer = Silberspiele
|theme = fantasy, dark fantasy
|theme = fantasy, dark fantasy
|influences = Demon's Souls, Dark Souls, [[Brogue]], [[DoomRL]]
|influences = Demon's Souls, Dark Souls, [[Brogue]], [[DoomRL]]
Line 10: Line 10:
|interface = [[Graphical tiles]], [[ASCII]], [[Keyboard]]
|interface = [[Graphical tiles]], [[ASCII]], [[Keyboard]]
|length = ?
|length = ?
|site = http://forums.tigsource.com/index.php?topic=26781.0
|site = https://silberspiele.itch.io/the-strongholds-of-silberland
}}
}}


Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include [[Brogue]] for the scope aimed at and [[DoomRL]] for the combat focus. The game has been in development since April 2012.
Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include [[Brogue]] for the scope aimed at and [[DoomRL]] for the combat focus. Due to technical issues with porting the game to a newer engine, it has been on hiatus since 2014.


== Concepts ==
== Concepts ==

Latest revision as of 19:12, 25 July 2020

Rogue's Souls
Alpha Project
Developer Silberspiele
Theme fantasy, dark fantasy
Influences Demon's Souls, Dark Souls, Brogue, DoomRL
Released 2012
Updated 0.915, on June 10th, 2013
Licensing Freeware
P. Language Game Maker 8.1
Platforms Windows
Interface Graphical tiles, ASCII, Keyboard
Game Length ?
Official site of Rogue's Souls


Rogue's Souls is a roguelike tribute to From Software's hardcore action-RPGs Demon's Souls and Dark Souls. Other inspirations include Brogue for the scope aimed at and DoomRL for the combat focus. Due to technical issues with porting the game to a newer engine, it has been on hiatus since 2014.

Concepts

Rogue's Souls is intended to be an accessible roguelike. The latest build includes a graphical tileset and mouse controls are planned for the final version.

The emphasis is on tactical combat and the game features a stamina system used for actions like attacking, blocking and sprinting. Souls are collected by defeating enemies and can be exchanged for stat upgrades at altars placed throughout the dungeon. Also, the game aims to keep the randomness/luck aspect of roguelikes in check. There are no unidentified items or floor traps and combat damage is fixed (even though blocking, dodging and the like still rely on dice rolls).