Difference between revisions of "Omega Rebirth"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = Omega | |influences = Omega | ||
|released = 2023 | |released = January 8, 2023 | ||
|updated = | |updated = Dec 23, 2023 (0.7.0) | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[C++]] | |language = [[C++]] | ||
Line 12: | Line 12: | ||
|site = https://github.com/Lyle-Tafoya/Omega | |site = https://github.com/Lyle-Tafoya/Omega | ||
}} | }} | ||
'''''Omega Rebirth''''' is a fork of the classic roguelike "[[Omega]]" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features. | '''''Omega Rebirth''''' is a fork of the classic roguelike "[[Omega]]" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features. | ||
Some noteworthy changes include: | Some noteworthy changes include: | ||
* Compiles as C++ | * Compiles as C++ | ||
* Title menu with save file management | |||
* Map stays centered on the player | * Map stays centered on the player | ||
* Removal of the infamous "up in the air" inventory system | * Removal of the infamous "up in the air" inventory system | ||
Line 25: | Line 24: | ||
* Random stat rolling replaced by point-pool system | * Random stat rolling replaced by point-pool system | ||
* Handles terminal resize events | * Handles terminal resize events | ||
* Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death) | |||
* Many bug fixes | * Many bug fixes | ||
[[Category:Open source]] | [[Category:Open source]] |
Latest revision as of 20:35, 8 September 2024
Omega Rebirth | |
---|---|
Major Roguelike | |
Developer | Lyle Tafoya |
Theme | Fantasy |
Influences | Omega |
Released | January 8, 2023 |
Updated | Dec 23, 2023 (0.7.0) |
Licensing | GPL |
P. Language | C++ |
Platforms | Linux,Windows |
Interface | ASCII,Keyboard |
Game Length | 8+ hours |
Official site of Omega Rebirth |
Omega Rebirth is a fork of the classic roguelike "Omega" (v0.90.4), originally authored by Laurence Brothers in 1987. Omega Rebirth attempts to modernize the UI, and introduces many bug-fixes, game-balance improvements, and minor features.
Some noteworthy changes include:
- Compiles as C++
- Title menu with save file management
- Map stays centered on the player
- Removal of the infamous "up in the air" inventory system
- Improved item stacking mechanics
- Working torches
- Consolidated all Player stats/info and added health/mana meters
- Random stat rolling replaced by point-pool system
- Handles terminal resize events
- Removal of some unfair game mechanics (ie. Chance for chaos storm to teleport player into the sea of chaos, resulting in unavoidable instant-death)
- Many bug fixes