Difference between revisions of "Tutorials"
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While every roguelike is unique, there are a variety of tutorials at your disposal to learn how to go about implementing the core mechanics of a roguelike before adding your personal touch. This page links to tutorials for developing a full roguelike, not just implementing a single mechanic, using various languages, libraries, and engines. | While every roguelike is unique, there are a variety of tutorials at your disposal to learn how to go about implementing the core mechanics of a roguelike before adding your personal touch. This page links to tutorials for developing a full roguelike, not just implementing a single mechanic, using various languages, libraries, and engines. | ||
* [ | * [[Complete_roguelike_tutorial_using_C++_and_libtcod_-_part_1:_setting_up|Complete roguelike tutorial using C++ and libtcod]] | ||
* [[Complete Roguelike Tutorial, using python+libtcod]] | * [[Complete Roguelike Tutorial, using python+libtcod]] | ||
* [[Complete Roguelike Tutorial, using python3+libtcod]] | * [[Complete Roguelike Tutorial, using python3+libtcod]] |
Latest revision as of 06:56, 31 May 2024
While every roguelike is unique, there are a variety of tutorials at your disposal to learn how to go about implementing the core mechanics of a roguelike before adding your personal touch. This page links to tutorials for developing a full roguelike, not just implementing a single mechanic, using various languages, libraries, and engines.