Difference between revisions of "The Woods of Torbin:Reviews:Jeff Lait"
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== About the Review == | == About the Review == | ||
Version 002 of The Woods of Torbin was examined. | Version 002 of [[The Woods of Torbin]] was examined. | ||
Windows XP was the host platform. | Windows XP was the host platform. | ||
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Trying to descend to DLevel 2 hung the machine with 0% CPU. I presume something bad happened in level generation? | Trying to descend to DLevel 2 hung the machine with 0% CPU. I presume something bad happened in level generation? | ||
[[Category:Reviews]] |
Latest revision as of 12:01, 22 March 2009
About the Review
Version 002 of The Woods of Torbin was examined.
Windows XP was the host platform.
Synopsis
I really like the style of the graphics. The creatures are nice and iconic, easily distinguished at a glance. Keep it clean like this, IMO.
Cool Things
The little path of arrows when you target something showing the attack path is really cool.
Drawbacks
Starvation may be a bit to quick. I got lost from the initial instructions, and didn't find the wizard. By the time I had explored the starting map fully, I starved to death. That seems a bit extreme.
How do you tell what you are wearing? I picked up various stuff, tried equipping, but there seemed no way to see what I had currently equipped? (Answer: Use 'E'. This binding can be found by pressing '?'.)
I suffered immensely from the autochat. Because everyone is bouncing around randomly, one has a little minigame of trying to get beside them for Chat. Then another mini game of whether or not it will prompt for a direction. If you really want an RPG roguelike with lots of Chat, I strongly recommend making bump into friendlies do a chat. This also removes the silly "Do you really want to attack?" messages. Make a special attack command that overrides chatting for those rare times the user would answer yes.
Trying to descend to DLevel 2 hung the machine with 0% CPU. I presume something bad happened in level generation?