Difference between revisions of "Module"
Jump to navigation
Jump to search
m |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
A module represents a pluggable piece of software designed for an specific engine. | A module represents a pluggable piece of software designed for an specific [[Roguelike engine | engine]]. | ||
Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI. | Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI. | ||
{{Stub}} |
Latest revision as of 11:41, 22 March 2009
A module represents a pluggable piece of software designed for an specific engine.
Depending on the engine, the modules may be as simple as definitions for the ingame objects, to complex software on their own in form of scripts that defines specific aspects of ingame behaviour, like world generation and creatures AI.
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.