Difference between revisions of "ChessRogue"
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|influences = [[Rogue]] | |influences = [[Rogue]] | ||
|status = | |status = | ||
|released = 30 | |released = May 30 2005 | ||
|updated = | |updated = October 20 2007 ([http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/1d954270fbff39f3/f0407d7867181b0b#f0407d7867181b0b 0.3.0]) | ||
|licensing = | |licensing = | ||
|language = [[Kaya]] | |language = [[Kaya]] |
Revision as of 13:24, 21 October 2007
ChessRogue | |
---|---|
Developer | Chris Morris |
Theme | |
Influences | Rogue |
Status | |
Released | May 30 2005 |
Updated | October 20 2007 (0.3.0) |
Licensing | |
P. Language | Kaya |
Platforms | Windows, Linux |
Interface | ASCII |
Game Length | 50 minutes |
Official site of ChessRogue |
ChessRogue is an out-of-challenge 7DRL written by Chris Morris. It is an interesting experiment in bringing chess rules to a roguelike environment.
Overview
There are few types of enemies in the whole game, but each has its unique abilities. All pieces (including you) have but one hit point. That means that the player has to plan moves carefully; any error may result in instant death. By capturing a certain number of enemy pieces of one type a special ability is granted. The more opponents have been defeated, the more moves are available to choose from.
History
The first version was coded in about three days. The second was released in order to fix a few bugs. Recently, the author took ChessRogue to the project stage. Old sources and binaries are still kept at the previous site, but current development is continued on SourceForge.