Difference between revisions of "Kharne"
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Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002. | Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002. | ||
A complete rewrite has just commenced (April 2008), with the aim of producing what will effectively be a completely new game, using the Kharne name, and no longer featuring the Ad&D ruleset. See http://kharne-rl.blogspot.com for details and progress. |
Revision as of 09:08, 29 April 2008
Kharne | |
---|---|
Defunct Game | |
Developer | Dave Moore |
Theme | Fantasy |
Influences | AD&D |
Released | 2001 ({{{relver}}}) |
Updated | ({{{updver}}}) |
Licensing | Free, Closed Source |
P. Language | Delphi |
Platforms | Windows |
Interface | GUI/Mouse |
Game Length | |
[ Official site of Kharne] |
Kharne (full name: Kharne The Revelation) by Dave Moore was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
A complete rewrite has just commenced (April 2008), with the aim of producing what will effectively be a completely new game, using the Kharne name, and no longer featuring the Ad&D ruleset. See http://kharne-rl.blogspot.com for details and progress.