Difference between revisions of "Permadeath"
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Permadeath is one of the main features of roguelikes, it consists in the fact that once your character dies in the game, you can't restore him to a previous status via save-files or save-states. This means that once your character dies, he is dead for good. | |||
The idea may scare people from other RPG genres, such as console and common "Plot" RPGs, as it is common custom to reload the game after something bad happens to the main character or his party; however, this feature makes roguelikes unique, demanding all your attention and thinking your best moves because the life of your character must be kept. | |||
PermaDeath is not as horrible as it might sound at first. The design of Roguelikes is built around this concept. This is one of the reasons why they tend to be light in plot. Unlike an RPG, where starting over again can involve doing the same hundred page conversation over again, a roguelike presents you with fresh challenges every game. | |||
Off course, roguelikes have saving facilities that allow long games to be played for several days, weeks or even months; but the save-file is deleted uppon the death of the character. | |||
The PermaDeath can easily be avoided via back-up of save-files, however this is widely considered as cheating, and not the right way of playing the games. Using backups of save files is known as SaveScumming. |
Revision as of 22:32, 2 February 2005
Permadeath is one of the main features of roguelikes, it consists in the fact that once your character dies in the game, you can't restore him to a previous status via save-files or save-states. This means that once your character dies, he is dead for good.
The idea may scare people from other RPG genres, such as console and common "Plot" RPGs, as it is common custom to reload the game after something bad happens to the main character or his party; however, this feature makes roguelikes unique, demanding all your attention and thinking your best moves because the life of your character must be kept.
PermaDeath is not as horrible as it might sound at first. The design of Roguelikes is built around this concept. This is one of the reasons why they tend to be light in plot. Unlike an RPG, where starting over again can involve doing the same hundred page conversation over again, a roguelike presents you with fresh challenges every game.
Off course, roguelikes have saving facilities that allow long games to be played for several days, weeks or even months; but the save-file is deleted uppon the death of the character.
The PermaDeath can easily be avoided via back-up of save-files, however this is widely considered as cheating, and not the right way of playing the games. Using backups of save files is known as SaveScumming.