Difference between revisions of "DaJAngband"

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(DaJAngband -variant of Angband)
 
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:DaJAngband<br>
based on Vanilla Angband 3.0.9e<br>
based on Vanilla Angband 3.0.9e<br>
hacked, re-flavored and otherwise messed with by will_asher<br>
hacked, re-flavored and otherwise messed with by will_asher<br>

Revision as of 18:49, 11 May 2008

based on Vanilla Angband 3.0.9e
hacked, re-flavored and otherwise messed with by will_asher
(includes an old version of Eddie Grove's patch)

Main website of DaJAngband:
http://www.geocities.com/will_asher/MonsterDictionary/DaJAngbandmain.htm

Current version is 1.0.93 which is a work-in-progress version leading up to v1.1.0.

Download current version:

http://angband.oook.cz/dajangband/DaJAngbandsrc1093.zip
(Note: This zip file includes both the source code and the windows executable which use the same lib directory. If there is a problem with packaging it this way, let me know. Otherwise I'll do it this way 'cause it's more convienent for me.)

Purpose of DaJAngband:
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and redoing/adding some classes and races. Other changes are mainly to complement the changes in the monster list and changes in classes. Also implements my idea that permanent see invisible should be much rarer and that less monsters should be invisible. (notably the qulythulgs and the imp-related minor demons are no longer invisible.) See the DaJAngband Readme.txt on the website for more detailed lists of changes from vanilla.

Major differences from Vanilla Angband:

  • redone monster list, including more uniques from Tolkien's works and removal of Farmer Maggot (why kill good old Farmer Maggot?).
  • selling to shops is turned off by default, replaced by more gold found in the dungeon. In Eddie's Patch, there is no selling to shops, but I decided to make it a birth option.
  • more spell realms (currently 5 with plans for 2 more).
  • weapons are partially redone, weapon weight is a factor of cost. (because of how easy it is to get multiple attacks.) No range weapons with a multiplier of x3 or x4 are carried in the town stores (which means no long bows or light crossbows, but there is a new kind of crossbow which is x2).
  • more varied attack effects, timed effects, and stuff like that.

Major differences that come with Eddie Grove's Patch included in DaJAngband:

  • Removed selling to shops and increased the value of gold in the dungeon. (But I re-added selling to shops as a birth option, see note above).
  • New command to restock a store for the cost of all items for sale
  • Show charges on aware wands and staves without identify, and give automatic identify on weapons and armor which psuedo as average. Also allows psuedo-id on jewelry.
  • Pseudo of artifact automatically identifies it
  • Show numbers rather than ratings on the 'C' character page
  • improved squelch from vanilla 3.0.9 (but when Angband 3.1.0 comes out, it'll probably be just as good.)
  • Notice obvious effects when wielding unidentified objects. New pseudo level "Splendid" meaning obvious bonuses when wielded (replaces special pseudo and partially replaces excellent)