Difference between revisions of "Attribute"
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*Strength: Greatness of the physical force that can be exerted upon other things. | *Strength: Greatness of the physical force that can be exerted upon other things. | ||
*Dexterity: Physical control, grace. | *Dexterity: Physical control, grace. | ||
*Agility | *Agility: Speed and deftness of movement. | ||
*Vitality | *Vitality | ||
*Toughness, Stamina, Fortitude: Resistance to fatigue and strain (resulting from activity, combat, or otherwise) | *Toughness, Stamina, Fortitude: Resistance to fatigue and strain (resulting from activity, combat, or otherwise) |
Revision as of 19:09, 26 September 2005
An attribute is...
A list of attributes is given below. The definition given is not specific to any game or gaming system.
Static:
- Strength: Greatness of the physical force that can be exerted upon other things.
- Dexterity: Physical control, grace.
- Agility: Speed and deftness of movement.
- Vitality
- Toughness, Stamina, Fortitude: Resistance to fatigue and strain (resulting from activity, combat, or otherwise)
- Wisdom
- Luck
Non-Static:
- Health
- Mana
- Fatigue
Advancement:
- Experience
- Level