Difference between revisions of "Zaiband"
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{{ | {{angband-variant-alpha}} | ||
{{game-beta|name = Zaiband | {{game-beta|name = Zaiband | ||
|developer = [[User:Bessarion|Bessarion]] | |developer = [[User:Bessarion|Bessarion]] |
Revision as of 14:55, 25 August 2008
{{{name}}} | |
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Angband Variant | |
Developer | {{{developer}}} |
Based on | {{{parent}}} |
Theme | {{{theme}}} |
Released | {{{released}}} |
Updated | {{{updated}}} |
Download | {{{download}}} |
[{{{site}}} Official site] |
Zaiband | |
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Beta Project | |
Developer | Bessarion |
Theme | fantasy |
Influences | Moria, Tolkien's Middle-Earth, *D&D, Rolemaster |
Released | 2007 Mar 04 |
Updated | 2008 Mar 30 |
Licensing | Open source, various files are Koeneke license, GPL V2/BSD, straight BSD, and Boost. |
P. Language | C++ |
Platforms | Windows GUI and curses build against PDCurses are known-good. Platforms imported from V will need some work. Platforms in the freezer subdirectory do not have current V mirrors, thus will take notable work to resuscitate. |
Interface | ASCII, Keyboard |
Game Length | Long |
Official site of Zaiband |
Zaiband was forked from Angband 3.0.6 primarily to:
- reimplement 4GAI
- Do other AI repairs, including gradually restricting it to player-available information.
- Prevent exploitative newbie deaths
- Remove the "there is no way I should have survived that" experience.