Difference between revisions of "BOSS"
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Revision as of 15:43, 27 July 2008
BOSS | |
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Stable game | |
Developer | Robert Gulledge, Jason Black |
Theme | Science Fiction |
Influences | Moria |
Released | 1992 ({{{relver}}}) |
Updated | 1992 Mar 1 (2.0) ({{{updver}}}) |
Licensing | |
P. Language | Pascal |
Platforms | DEC VAX mainframes running VMS |
Interface | Monochrome ASCII |
Game Length | |
[ Official site of BOSS] |
From BOSS FAQ: Like moria, the object is to become a powerful character who defeats the mega-monster at the end of the game. In BOSS, that monster is the Boss, a mean, rotten, disgusting and vile mafia figure who's out to control the world. To do this you must travel far in search of his hide-out deep under the sewers of New York City, battle terrible alien creatures, and survive against almost impossible odds along the way.
BOSS features three races: humans, Jarwangians, and Daysians. Jarwangians are good nice aliens. Daysians are mean bad ones. Available classer are: Wrestler, Scientist, Guru, Ninja, Soldier, Wanderer, Con-Artist, Thief. Game has rather forgiving time limit.
Unique or rare features
- Computer equipment slot,
- Potion mixing,
- Weapons of kill scum,
- Monsters giving negative experience,
- Varied and weird valuable types: nickels, arcade tokens, dimes, blank disks, postage stamps, loose change, bubble gum, old comic books, silicon chips, chic jewelry, digital watches, car stereos, illegal drugs, uncut diamonds, stock certificates, alien crystals ...