Difference between revisions of "Door"
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(created, named some interesting uses of doors) |
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* [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through. | * [[Caverns of Xaskazien]] uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through. | ||
* In [[Xenocide]] plastic doors have a window which can be seen through. | * In [[Xenocide]] plastic doors have a window which can be seen through. | ||
* In [[Rogue]] doors are always open and cannot be closed. |
Revision as of 20:00, 28 July 2008
Door is a dungeon feature. It can be just toggable obstruction of view or a dangerous game object.
Uncommon uses of a door:
- In ADOM they are a potential trap location.
- NetHack allows to slam monsters with doors.
- Caverns of Xaskazien uses them as obstacle blocking non-intelligent and weak monsters. There is no open command, one can just walk through.
- In Xenocide plastic doors have a window which can be seen through.
- In Rogue doors are always open and cannot be closed.