Difference between revisions of "Level"

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(disambig on the term, we have a seperate article for experience/player advancement)
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In rougelikes there are two uses of the term level.
:''This article is about physical dungeon levels. For "level" as it relates to experience and character advancement, see [[experience]].''


==Dungeon Levels==
A '''dungeon level''' is like a level in a building. However, they are below ground (!). In roguelikes they can be either [[persistant]] or [[non-persistant]]. Persistant levels are when the game remembers a previous level you went on and the state you left it in. sometimes games have semi-persistant levels where the layout is remembered but the monsters and items get randomised. non-persistant levels get generated again once it is requested again.
A dungeon level is like a level in a building. However, they are below ground (!). In roguelikes they can be either [[persistant]] or [[non-persistant]]. Persistant levels are when the game remembers a previous level you went on and the state you left it in. sometimes games have semi-persistant levels where the layout is remembered but the monsters and items get randomised. non-persistant levels get generated again once it is requested again.
 
==Experience Levels==
The experience levels define how [[Experience|experienced]] a character is on surviving inside the game world; they are usually related to the strength and overall performance of the character. If you obtain a number of experience points, via monster killing or another means determined by the game, you may ascend to the next level. This leveling up becomes increasingly difficult according to the experience curve of the game.

Revision as of 20:21, 28 September 2005

This article is about physical dungeon levels. For "level" as it relates to experience and character advancement, see experience.

A dungeon level is like a level in a building. However, they are below ground (!). In roguelikes they can be either persistant or non-persistant. Persistant levels are when the game remembers a previous level you went on and the state you left it in. sometimes games have semi-persistant levels where the layout is remembered but the monsters and items get randomised. non-persistant levels get generated again once it is requested again.