Difference between revisions of "Inventory"

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Most roguelikes allow the player to have an inventory of items to use at his/her convenience. The way the inventory work differs quite a lot between different games.
Most roguelikes allow the player to have an inventory of [[Items|items]] to use at his/her convenience. The way the inventory work differs quite a lot between different games.


The inventory is in most roguelikes represented as a list of items, sometimes categorized by item type. Some roguelikes limit the inventory to a specific number of items while others limit the inventory to a specific weight or volume of items carried (based on the character's strength).
The inventory is in most roguelikes represented as a list of [[Items|items]], sometimes categorized by item type. Some roguelikes limit the inventory to a specific number of [[Items|items]] while others limit the inventory to a specific weight or volume of [[Items|items]] carried (based on the character's strength).


In some games there is no difference between the players inventory and the wielded/worn equipment while others have one list for the inventory and one for the equipment.
In some games there is no difference between the players inventory and the wielded/worn equipment while others have one list for the inventory and one for the equipment.


[[Category:Articles]]
[[Category:Articles]]

Revision as of 09:17, 5 January 2009

Most roguelikes allow the player to have an inventory of items to use at his/her convenience. The way the inventory work differs quite a lot between different games.

The inventory is in most roguelikes represented as a list of items, sometimes categorized by item type. Some roguelikes limit the inventory to a specific number of items while others limit the inventory to a specific weight or volume of items carried (based on the character's strength).

In some games there is no difference between the players inventory and the wielded/worn equipment while others have one list for the inventory and one for the equipment.