Difference between revisions of "Downfall"
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The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]] and dungeon generation, more difficult. | The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]] and dungeon generation, more difficult. | ||
http://nate879.org/downfall/downfall.png | |||
== External Links == | == External Links == |
Revision as of 21:29, 25 February 2009
Downfall | |
---|---|
Alpha Project | |
Developer | Nathan Stoddard |
Theme | fantasy |
Influences | Crawl |
Released | December 27 |
Updated | January 30 |
Licensing | Freeware, closed source |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Ascii, Keyboard |
Game Length | 5-15 minutes |
Official site of Downfall |
Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight and dungeon generation, more difficult.