Difference between revisions of "Downfall"
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|developer = [[Nathan Stoddard]] | |developer = [[Nathan Stoddard]] | ||
|released = December 27 | |released = December 27 | ||
|updated = | |updated = February 28 | ||
|length = 5-15 minutes | |length = 5-15 minutes | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
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}} | }} | ||
Downfall is a roguelike game made by [[Nathan Stoddard]]. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. | Downfall is a roguelike game made by [[Nathan Stoddard]]. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches. | ||
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]] | The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like [[line of sight]], potentially more accurate, but also harder to implement. | ||
http://nate879.org/downfall/downfall.png | http://nate879.org/downfall/downfall.png |
Revision as of 00:47, 1 March 2009
Downfall | |
---|---|
Alpha Project | |
Developer | Nathan Stoddard |
Theme | fantasy |
Influences | Crawl |
Released | December 27 |
Updated | February 28 |
Licensing | Freeware, closed source |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Ascii, Keyboard |
Game Length | 5-15 minutes |
Official site of Downfall |
Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight, potentially more accurate, but also harder to implement.