Difference between revisions of "Downfall"

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{{game-alpha|name = Downfall
{{game-alpha|name = Downfall
|developer = [[Nathan Stoddard]]
|developer = [[Nathan Stoddard]]
|released = December 27
|released = Dec 27, 2008
|updated = February 28
|updated = Mar 2, 2009
|length = 5-15 minutes
|length = 5-15 minutes
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = Windows, Linux
|platforms = [[Windows]], [[Linux]]
|influences = Crawl
|influences = [[Crawl]]
|interface = [[Ascii]], [[Keyboard]]
|interface = [[Ascii]], [[Keyboard]]
|licensing = Freeware, closed source
|licensing = [[Freeware]], [[Closed Source]]
|theme = fantasy
|theme = fantasy
|site = http://nate879.org/downfall/
|site = http://nate879.org/downfall/

Revision as of 17:27, 23 March 2009

Downfall
Alpha Project
Developer Nathan Stoddard
Theme fantasy
Influences Crawl
Released Dec 27, 2008
Updated Mar 2, 2009
Licensing Freeware, Closed Source
P. Language C++
Platforms Windows, Linux
Interface Ascii, Keyboard
Game Length 5-15 minutes
Official site of Downfall


Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project. However, it is somewhat playable, and there are multiple dungeon branches.

The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This makes some algorithms, like line of sight, potentially more accurate, but also harder to implement.

downfall.png

External Links

Downfall web site

Downfall manual