Difference between revisions of "Moria"
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The last official Moria (4.7) was released in 1987. His creator was working in Moria 5.0, which was an almost complete remake featuring cool things like streams, lakes and new weapons; however, it was never released. | The last official Moria (4.7) was released in 1987. His creator was working in Moria 5.0, which was an almost complete remake featuring cool things like streams, lakes and new weapons; however, it was never released. | ||
But the open source nature of Moria allowed it to survive, and after the creation of UMoria in 1988, the game spawned many variants, of which [[Angband]] and the later [[Band|Bands]] are the more important. | But the open source nature of Moria allowed it to survive, and after the creation of [[UMoria]] in 1988 which moved the language to [[C]], the game spawned many variants, of which [[Angband]] and the later [[Band|Bands]] are the more important. | ||
== Versions and platforms == | == Versions and platforms == |
Revision as of 18:00, 6 October 2005
Moria | |
---|---|
Developer | Robert Alan Koeneke |
Theme | fantasy |
Influences | Rogue |
Status | Stable v4.7? |
Released | 1983 |
Updated | 1987? |
Licensing | copyleft source, freeware |
P. Language | Pascal |
Platforms | ? |
Interface | ASCII, Keyboard |
Game Length | ? |
[{{{site}}} Official site of Moria] |
Moria, first released in 1983, is one of the earliest clones of Rogue.
Description
Moria was based on J.R.R. Tolkien's The Lord of the Rings, and the player had to go down the mines of Moria and ultimately kill the Balrog to win the game.
Moria is one of the older roguelikes, writen in 1983 by Robert Alan Koeneke. It was the first Open Source roguelike, thus allowing it to run into different platforms in a time when this was hard to achieve.
Although the game is not still as popular as it once was, it has interesting stuff and provides fun for a lunch-break.
This game was the first roguelike to have a "Town" level, where you may buy your weapons and armor, amongst many other things
The game world are "The Dungeons (or Mines) of Moria", and altough the name comes from the world of Tolkien, there are little game that the game shares with the books.
In the deepest level, you must find and destroy the Balrog, which is a hard quest for which you must prepare with the proper equipment and character enhancement items.
The last official Moria (4.7) was released in 1987. His creator was working in Moria 5.0, which was an almost complete remake featuring cool things like streams, lakes and new weapons; however, it was never released.
But the open source nature of Moria allowed it to survive, and after the creation of UMoria in 1988 which moved the language to C, the game spawned many variants, of which Angband and the later Bands are the more important.
Versions and platforms
Moria was written by Robert Alan Koeneke in 1983, in VMS Pascal. According to the author, he started development when, after being hooked on Rogue, he moved to another department where the game wasn't available. He released the source code in 1985. Last version he made was v4.7 in 1987.
After being ported to C by various people, Moria became available on many platforms, such as Unix (UMoria), DOS, Amiga, etc.
Legacy
Due to releasing its source code, Moria was used by several variants, the most succesful being Angband.
Related topics
Related links
- The Dungeons of Moria
- Usenet article, where the author himself describes the origins of Moria
- Moria got its own dedicated newsgroup. It can be accessed through Google groups.