Difference between revisions of "DiabloRL/Feedback"
Jump to navigation
Jump to search
JoshuaRodman (talk | contribs) |
|||
Line 3: | Line 3: | ||
*There is a bug with monsters becoming invisible/walk-throughable, but still able to hit you (I died repeatedly while holding down my movement keys the next times I played, so I havn't seen this occur again) | *There is a bug with monsters becoming invisible/walk-throughable, but still able to hit you (I died repeatedly while holding down my movement keys the next times I played, so I havn't seen this occur again) | ||
*The levels are rather large, so I end up holding down my keys for the auto-repeat to kick in. This usually ends up killing me if I run into a bunch of monsters. A "move until interesting thing is found" would be good. | *The levels are rather large, so I end up holding down my keys for the auto-repeat to kick in. This usually ends up killing me if I run into a bunch of monsters. A "move until interesting thing is found" would be good. | ||
*If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory, instead of having me remove the one on my head first. | *If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory, instead of having me remove the one on my head first. | ||
end-[[User:M|<b><i>[[User:M|–M]]<sup>[[User_talk:M|T]]</sup></i></b>]] | |||
*I would like to make a go at compiling this for Linux. Are you willing to let me try? [[User:JoshuaRodman|JoshuaRodman]] 15:04, 12 Oct 2005 (CEST) | *I would like to make a go at compiling this for Linux. Are you willing to let me try? [[User:JoshuaRodman|JoshuaRodman]] 15:04, 12 Oct 2005 (CEST) |
Revision as of 20:42, 12 October 2005
- It would be a good roguelike to make more complete, but I hope that it doesn't lead you to neglect your other projects.
- There is a bug with monsters becoming invisible/walk-throughable, but still able to hit you (I died repeatedly while holding down my movement keys the next times I played, so I havn't seen this occur again)
- The levels are rather large, so I end up holding down my keys for the auto-repeat to kick in. This usually ends up killing me if I run into a bunch of monsters. A "move until interesting thing is found" would be good.
- If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory, instead of having me remove the one on my head first.
- I would like to make a go at compiling this for Linux. Are you willing to let me try? JoshuaRodman 15:04, 12 Oct 2005 (CEST)