Difference between revisions of "Wayfarer"
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* 2D or 3D mode | * 2D or 3D mode | ||
* Simple vector graphics, scalable 8x8 sprites | * Simple vector graphics, scalable 8x8 sprites | ||
* | * Sound and music | ||
* Animation, special effects | |||
* Persistent levels | * Persistent levels | ||
* Limb health system | * Limb health system | ||
* Combat | * Combat | ||
* Some spells (scrolls) | |||
== Screenshot == | == Screenshot == |
Revision as of 07:59, 9 April 2009
Wayfarer | |
---|---|
Alpha Project | |
Developer | Ben Hemmendinger |
Theme | Jabberwockey |
Influences | Tunnels of Doom, classic RLs |
Released | Mar 27, 2009 (Alpha .1) |
Updated | Apr 4, 2009 (Alpha .2) |
Licensing | Freeware, Closed Source |
P. Language | Processing (Java) |
Platforms | Browser, Windows, Linux, Mac OS X |
Interface | 3D/2D graphics, keyboard |
Game Length | potentially endless |
Official site of Wayfarer |
Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, and there are releases for Mac, Windows, and Linux.
Features
- 2D or 3D mode
- Simple vector graphics, scalable 8x8 sprites
- Sound and music
- Animation, special effects
- Persistent levels
- Limb health system
- Combat
- Some spells (scrolls)
Screenshot
Current limitations
- No win condition (but you'll die soon)
- Can't save game
- No shops
- Items come pre-identified
Future plans
- Option to save characters online (in browser and standalone version)
- A server-based Black Market for online characters
- A large, procedurally generated world with multiple towns
- A speech/dialogue system
- Skills, spells, enchanted items
- Cooperative enemies
- Nonlethal combat skills
Resources
- Wayfarer, the official Wayfarer site.
- Guestbook, currently the place to leave comments, suggestions, and bug reports.
- BenHem.com, the author's site.