Difference between revisions of "Angband/65"
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I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page. | ||
== Current status == | |||
This is just approaching a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the [http://sourceforge.jp/projects/angband65/ticket/ SourceForge page] | |||
== Compiling Angband/65 == | == Compiling Angband/65 == |
Revision as of 20:26, 8 April 2009
Angband/65 | |
---|---|
Angband Variant | |
Developer | PaulBlay |
Based on | Angband 3.1.1,Angband/64 |
Theme | Fantasy |
Released | Soon. |
Updated | Not yet. |
Download | Not yet. |
The aim of this project is to produce Angband/64 reborn.
Rather than attempt to update the Angband/64 code directly I have decided to start from the Vanilla Angband code in the SVN repository and change the data (and code where required) to reproduce the Angband/64 gameplay.
Because I'm using GPL clean Angband + My code + (some of) Jurriaan Kalkman's code this should be under the GPL.
I would welcome help, from coders or from normal Angband players, if anyone is interested, write in the talk page.
Current status
This is just approaching a 'preAlpha' release with the purpose of finding new bugs. Do not expect a functional game! Please report new bugs found on the talk page, by email or on the SourceForge page
Compiling Angband/65
With Visual C++
- Copy 'angband.ico' into the \src\win directory.
- Start the VC++ IDE and create a new empty project
- Add all the *.c, *.h and *.rc files from the \src directory and the monster, object, player and win subdirectories.
- From Project -> Properties -> Linker -> Input set "additional dependencies" to winmm.lib
Known issues
Linux
- Reportedly 'not possible to move' in Linux.
Windows
- Spellcasting classes are not yet supported. Play a warrior type.
- Items with negative bonuses are generated in the shops (also things like Rings of Strength with +0).
- Ego items are not being generated in the black market.
- Spell pages are displayed as '(nothing)'.
Non-reoccurring bugs
- Memory problems (segmentation faults) along with game crashes when pressing 'x' or 'y'. This is possibly a compiler issue rather than a code issue.