Difference between revisions of "Quarker"
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Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum. | Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum. | ||
Future features will include: | Future features will include: | ||
Advanced quark behavior: watch out for Hadrons! | *Advanced quark behavior: watch out for Hadrons! | ||
Restriction of FOV | *Restriction of FOV | ||
Gluon firing: both by the player and by quarks. | *Gluon firing: both by the player and by quarks. | ||
Improved combat system | *Improved combat system | ||
Possible future features include: | Possible future features include: | ||
Other types of particles | *Other types of particles | ||
Inclusion of educational information | *Inclusion of educational information | ||
Any requests for features or other comments are more than welcome at the dev blog! | Any requests for features or other comments are more than welcome at the dev blog! |
Revision as of 18:53, 9 April 2009
Quarker | |
---|---|
Alpha Project | |
Developer | Deej |
Theme | Surreal |
Influences | Quantum Mechanics |
Released | Not Yet! |
Updated | Sep 9, 2008 (0.03d) |
Licensing | |
P. Language | Java |
Platforms | Any with a JRE |
Interface | ASCII |
Game Length | |
Official site of Quarker |
Have you ever wondered what life as a sub-atomic particle is like? If so, you should get outside more often.
In Quarker, the player plays the part of a special sub-atomic particle that can absorb other particles.
Currently the various types of quarks appear as enemies and levels are randomly generated when you travel to a new space-time continuum.
Future features will include:
- Advanced quark behavior: watch out for Hadrons!
- Restriction of FOV
- Gluon firing: both by the player and by quarks.
- Improved combat system
Possible future features include:
- Other types of particles
- Inclusion of educational information
Any requests for features or other comments are more than welcome at the dev blog!